
Started with this: it was the character concept

This was the first step of my animation: blocking out how everything would move

This was the finished cycle, I detailed each frame one by one after blocking everything out as seen above.

Then I added an item to show how it would be held.
This was done for a weird game idea I had and am currently queuing up on my list of ideas I probably won't get around to actually doing, basically, you are pirating [THING], and have to protect the stream of data coming out of [THING] until [THING] has completed its download, I haven't given too much thought beyond that, but thats why his arm was static.
I'm wondering how the rest of the world goes about animation, if theres a more efficient workflow, or what. It basically felt like I drew the same thing 8 times, I feel like lining up highlights is probably more important than making things pretty on this level.