AuthorTopic: Shading  (Read 10999 times)

Offline what

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Shading

on: January 31, 2011, 12:17:00 am
im making a game, and am using a sixteen-color pallet, and as a crappy pixel artist i am wondering how would i go about shading this:
OLD:

sorry for it not being animated. i just cant get it to upload right...
pallet:

its tiny XD

thanks. i swear this one won't die  :D

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« Last Edit: February 13, 2011, 08:54:09 pm by what »

Offline Mathias

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Re: Shading

Reply #1 on: January 31, 2011, 12:48:58 am
Hmm, funny that you posted the same pic 8 times, hehe. N00BZY ALERT!

. . . Just messing with you

Why C64 palette? Why not a custom palette? Your C64 palette is 16, not 12 colors, btw. I highly recommend a basic ramp for your palette, since you're n00b level runs high at this time. The C64 palette is rather unforgiving.

Are you really posting this here for help before you've even tried yourself? I see no attempt to shade this guy in yet.

Get reference from the web. Pull off yer shirt  (woo) and stand in front of the mirror. Observe. Where do the main patches of light and shadow fall? Now go and paint up Rufus here with that knowledge.

Let's not even bother with the anatomy issues . . . hmmm . .  anatomy . . . I seem to remember founding some fake anatomy guild once . . . where was that . ? .

But, anyway, give this your best shot, THEN post.
« Last Edit: January 31, 2011, 01:32:40 am by Mathias »

Offline Cybernetic

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Re: Shading

Reply #2 on: January 31, 2011, 06:56:43 pm
im making a game, and am using a sixteen-color pallet, and as a crappy pixel artist i am wondering how would i go about shading this:

sorry for it not being animated. i just cant get it to upload right...
pallet:

its tiny XD

thanks. i swear this one won't die  :D

hey dude, im a total  :noob: too lol. i heard its good to start off with a very limited palette. i think 16 colors is too much. if you cant shade with 2/4 colors you wont be able to shade with 16. take my comments with a grain of salt though :)

Offline what

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Re: Shading

Reply #3 on: January 31, 2011, 08:05:40 pm
quick edit

the images above are all different, its kinda breathing. they are NOT shaded

i cant get the animated pic uploaded, cuz i haven't found the right program to use for animation. i just use the one built in game maker.

i like this pallet, even though it is a bitch, and iive made an entire game using this pallet, and imo, it looks pretty okay

i also have shaded it in before, and it looked something like this:

Offline StaticSails

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Re: Shading

Reply #4 on: January 31, 2011, 11:04:29 pm
The eyes look very..... not like eyes. You don't need white to represent the eyes.

I made them look sunken in. It's just black. But you know they are eyes.
My anatomy is whacky, but it's a step in a direction. Use some anatomy references to get something that looks more human.
Great references on this site

Offline Stefano

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Re: Shading

Reply #5 on: January 31, 2011, 11:14:39 pm
I'm also experimenting with the C64 palette and I agree it's pretty restrictive.
But for that very reason, if you're planning to use it, I think you shouldn't take colours so literally (as in photographic transcriptions of colour), but experiment with the available ramps and see which ones best conveys the idea of that material. For that purpose, I've found Ptoing's post to be extremely valuable for learning the basics without exaustive reading/searching through the forums.

For instance (skins and other abstract stuff):

It's a crappy example I did some time ago, just to illustrate.
There are plenty examples around the web and scattered these forums.

Offline what

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Re: Shading

Reply #6 on: February 01, 2011, 01:43:22 am
Not shaded yet, no hands either. Anatomy is a little distorted, but i think its going in the right direction  :P
Open to anything right now

Offline Jeremy

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Re: Shading

Reply #7 on: February 01, 2011, 06:02:39 am
What you have there so far is sorta a mix of pillow shading and banding, where the edges are just thickened with no regard to light/form. Try to pick a light source and shade according to it.  The latest one you have there is more accurate but the chest could be widened and lines in general worked on. Another thing is trying playing with form rather than line; blocking in highlights and refining them down.

Here's my go at the face, made it a bit too effeminate x_x

Offline what

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Re: Shading

Reply #8 on: February 01, 2011, 09:18:52 pm
Boom! Here 'tis. Its not great, i blocked in the shadows, and edited the form.
I also tried a new ramp:

   Before                        After

Any suggestions?   ;D

Offline Cure

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Re: Shading

Reply #9 on: February 01, 2011, 11:19:34 pm
head is far too small, eyes are too far apart, ears are too small and too high, the lines on the torso don't relate to actual rib structure, the arms are too short and ill-defined. I'm not sure what the lines on the neck indicate, they follow neither the collar bones or the muscles of the neck. he lacks hip, as well as wrists.

are you using any references? if not, I'd definitely suggest doing so.