AuthorTopic: Ice Giant, take two  (Read 6515 times)

Offline Blacklight_Studios

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Re: Ice Giant, take two

Reply #10 on: December 20, 2010, 08:03:09 pm
Looks good! Are you trying to keep your color count low? the strap for the shoulder pad seems to blend in with the giant's body. That color should be changed, IMO.

Offline ndchristie

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Re: Ice Giant, take two

Reply #11 on: December 20, 2010, 11:03:14 pm
I think there's a few things going on here worth mentioning...:

1 - technique does not have to be entirely consistent, sometimes differentiating mark is good, but the crisp, even, 1-pixel graphic detail on the hammer really works against the sludgy shading on the body.

2 - quickly adding wounds to a bad pose doesn't make it more convincing.  Why are his feet pointed in?  few enough people do that when they weigh nothing, but this character is supposed to be hulking and out-of-breath.  What creates the impression of imbalance is a character who is trying very hard to steady himself.  nobody in pain is going to angle their feet and knees in like that, unless they *want* to fall over.  it's just not right.  try redrawing the pose as someone trying to stand properly, but perhaps can't...pose like that and feel the best way of positioning yourself.  run around the block if you must.  i can almost guarantee there will be some variation of:
- spread knees, around 90 degree turnout
- rump high, torso leaning far forward
- at least one hand resting on knee or lower thigh, elbows bowing out
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.