AuthorTopic: C&C Walking character  (Read 2449 times)

Offline ColonelMustache

  • 0001
  • *
  • Posts: 19
  • Karma: +0/-0
    • View Profile

C&C Walking character

on: December 13, 2010, 03:58:00 am
Hi
      This is a sprite I've been working on for a while now. It's supposed to be from a zelda top down kind of view. The shadows are that color because the game takes place in a desert and the background is a lighter shade of that orange. I think something is wrong with the diagonal sprite, but I've been having trouble fixing it or even diagnosing the problem. Anyways I'd love some C&C on the animations and the coloring. Thanks





Offline gliding

  • 0010
  • *
  • Posts: 252
  • Karma: +0/-0
  • Um yea...
    • View Profile

Re: C&C Walking character

Reply #1 on: December 13, 2010, 04:58:51 am
This little guy is quite charming. I suggest you up the contrast between the hair colors and the facial/ skin tones. I'm seeing more of a mushroom/broccoli head as opposed to a man with a full beard. Probably going to edit later for the lulz factor.

Offline ColonelMustache

  • 0001
  • *
  • Posts: 19
  • Karma: +0/-0
    • View Profile

Re: C&C Walking character

Reply #2 on: December 13, 2010, 06:57:49 pm
        I agree with you on the mushroom head thing. Here's my edit to try and create more contrast. Generally I know what it means but I don't really know how to go about it properly. I would love to see an edit. Anyways let me know if I've succeeded. Also in-game he will be viewed at 200 and 300%.