AuthorTopic: NES Dungeon Readability  (Read 7860 times)

Offline MegaLeon

  • 0001
  • *
  • Posts: 67
  • Karma: +0/-0
    • View Profile

Re: NES Dungeon Readability

Reply #10 on: December 07, 2010, 01:58:07 pm
At the end I chose this style. I wanted to keep the top of walls black.

Offline Schu

  • 0001
  • *
  • Posts: 89
  • Karma: +0/-0
  • The front is a lemon avenue flying straightly
    • View Profile
    • Eyegore-net

Re: NES Dungeon Readability

Reply #11 on: December 08, 2010, 05:24:23 pm
Hi there!
Been a long time since I posted something but I was browsing by. Thought I'd chime in.
A while ago I was doing some Druaga "sketches" during down time and it reminded me of what direction you're going. Perhaps it might inspire you further with your tiles, so I'll post some examples rather than talk about it...



(Hope the image links work...they're stored on Picasa)

I too was playing with the black ceiling thing so hope it helps you :)
Cheers,
« Last Edit: December 08, 2010, 08:09:33 pm by Schu »

Offline MegaLeon

  • 0001
  • *
  • Posts: 67
  • Karma: +0/-0
    • View Profile

Re: NES Dungeon Readability

Reply #12 on: December 14, 2010, 10:23:01 am
Schu, those are great. How inferior I feel now  :D