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NES Dungeon Readability
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Topic: NES Dungeon Readability (Read 7860 times)
MegaLeon
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Posts: 67
Karma: +0/-0
Re: NES Dungeon Readability
Reply #10 on:
December 07, 2010, 01:58:07 pm
At the end I chose this style. I wanted to keep the top of walls black.
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Schu
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Posts: 89
Karma: +0/-0
The front is a lemon avenue flying straightly
Re: NES Dungeon Readability
Reply #11 on:
December 08, 2010, 05:24:23 pm
Hi there!
Been a long time since I posted something but I was browsing by. Thought I'd chime in.
A while ago I was doing some Druaga "sketches" during down time and it reminded me of what direction you're going. Perhaps it might inspire you further with your tiles, so I'll post some examples rather than talk about it...
(Hope the image links work...they're stored on Picasa)
I too was playing with the black ceiling thing so hope it helps you
Cheers,
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Last Edit: December 08, 2010, 08:09:33 pm by Schu
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MegaLeon
0001
Posts: 67
Karma: +0/-0
Re: NES Dungeon Readability
Reply #12 on:
December 14, 2010, 10:23:01 am
Schu, those are great. How inferior I feel now
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