Gah. I meant to get this done, but I've been unexpectedly busy the last few days.

In the meantime, though, here's a WIP for a "cute little girl" character's run cycle:

Erm. I totally need to redo those legs. I really didn't look at those closely enough. For now, though, does the arm movement look okay?
The short form RPG is a good idea!

That's kind of how I'm working at the moment, anyway. One little area at a time. I figured if I can get one town, one wilderness, and one set of characters, I'll script a short game around that.

If I want to make more stuff after that, I'll try to add to it.
Are you suggesting that StarRaven makes an RPG WITHOUT ANY GRIND??? BLASPHEMY!
If it doesn't take 200+ hours to win, it's not worth playing (or making)!
Hoo boy, I hate grinding.

I wouldn't make anything that took more than 3-4 hours to beat, max. I start getting frustrated on games at about the 10 hour mark.

"Less is more."
I suggest for untransformation that the "fox" turns around so that the head is hidden and then the lady reveals spinning and raising.
That sounds like a good idea! I'll give it a try!

Yep, it's a great-looking animation
Small problem that caught my eye: The ears dangle around a lot, what's up with that? It makes them look like removable props attached to the hair instead of the head. IMO the ears should follow the head movement more or less rigidly.
You're probably right. I think I pretty much just did it like that because I thought it looked cute, heh. I'll try a version with the ears less floppy to see how it looks! Thank you very much!