AuthorTopic: Noitu Love and the Army of Grinning Darns.  (Read 15689 times)

Offline Rox

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Re: Noitu Love and the Army of Grinning Darns.

Reply #20 on: April 14, 2006, 03:36:57 pm
Incredible. I got to 02Joy on my first playthrough... I have to say, he's one of the absolute coolest bosses I've ever seen in a game.. any game...

Absolutely awesome job on this. Everything about it is just infinitely appealing (other than the orange platforms against the orange sky on the construction site boss... that kinda threw me off), and with some obvious sources of inspiration (Link's Awakening, MegaMan 2?)... well, it's just awesome. Awesomely awesome.

Offline snake

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Re: Noitu Love and the Army of Grinning Darns.

Reply #21 on: April 14, 2006, 05:02:50 pm
This was excellent. Rare to find amateur-games of this quality. Feels like a mix of Megaman Zero (and the original) and Viewtifull Joe.

I've been trying to make something like this in Multimedia Fusion for ages, but I couldn't overcome the most simple function there is: Getting the character to stop when he hits a wall. I've been hoping to be able to ask someone about that. How did you fix it?

The character locks himself in the wall until the running animation halts. I fixed this by using box collision, but this removes a lot of functions. Plus, he still gets locked on the wall every time he hits it and then you loose controll. If you hold the direction-keys in the direction of the wall he's sometimes able to "climb" it, it varies given his animation. Sometimes you have to press or hold jump at certain times, but it always happens. Then there's the bug where his legs gets caught on a ledge where it varies if you fall if you try to jump again and the one where your head gets stuck to the box if you hold the jump button. I'm mentioning the last part because I know you set a lot of the background-objects to obstacle and not platform.

I'm guessing you used a few plugins, mainly because of the 3d effect at the last stage, that looked excellent by the way. I've heard the so called "platform-object" plug-in is supposed to fix a lot of bugs in the platform-engine. However, i can't get it to work (keep getting errors when I start it up,) so I don't know if it helps or not. Maybe I'm putting it in the wrong folder or something.

Anyway, Great game. Nice idea with the use of evolution as a power-up. Hope to see more.

Offline Rox

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Re: Noitu Love and the Army of Grinning Darns.

Reply #22 on: April 15, 2006, 03:41:37 pm
Heh, I found something neat. You can punch both left and right at the same time with a bit of timing. If you attack, then at the absolute beginning of the animation, press the other direction, a punch "projectile" will appear in the first direction, then a new one in the other as the animation restarts. Kinda worthless when you can just do a spin attack and cover all directions at once... But still.

Also, the green bomb-throwing "ninjas" as I like to call them... Is that QuickMan's animation?

Offline Froli

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Re: Noitu Love and the Army of Grinning Darns.

Reply #23 on: April 15, 2006, 06:10:47 pm
The link doesn't work for me :( and I really want to play this game. Any alternative ways? :D

Offline 8bitty

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Re: Noitu Love and the Army of Grinning Darns.

Reply #24 on: April 15, 2006, 07:22:41 pm
I'm amazed with how awesome it is, i absaloutley love it.
i've even been inspired to create a game myself : )

Offline Xion

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Re: Noitu Love and the Army of Grinning Darns.

Reply #25 on: April 15, 2006, 07:59:28 pm
Heh, I found something neat. You can punch both left and right at the same time with a bit of timing. If you attack, then at the absolute beginning of the animation, press the other direction, a punch "projectile" will appear in the first direction, then a new one in the other as the animation restarts. Kinda worthless when you can just do a spin attack and cover all directions at once... But still.

No, not really, cause you don't have to wait as long to recover from the spinny attack when you do that.

Offline Rox

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Re: Noitu Love and the Army of Grinning Darns.

Reply #26 on: April 15, 2006, 09:37:35 pm
That's true... and also, it works fairly well in combination with the trick I realized works almost cheaply well against the green-bomb-throwing-ninja-dudes... That is, punching so slowly you never do an uppercut, meaning they never fly away from you, meaning you have exactly zero percent chance of getting damaged.

I'm kinda stuck on the fifth level, though... I only get to start with one life (no extras) and it's a challenge to complete that entire level with the multiple bosses and all without dying...

Offline Conzeit

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Re: Noitu Love and the Army of Grinning Darns.

Reply #27 on: April 15, 2006, 09:45:55 pm
loving the mood because of the the nes refferences. the megaman/mario sounds, the monkey form feels like the little samson rat, and the punch effect is almost exactly like Monsters in my Pocket punch effects.

it's also clever how you represent the character of each enemy with gameplay (nuns are martyrs, zombies slowly pile up and creep you out)

the level design feels a little cheap from time to time but it all pays off.

Offline GarRgoyle

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Re: Noitu Love and the Army of Grinning Darns.

Reply #28 on: April 17, 2006, 08:40:35 am
This game has changed a setting on my shift key, now I can write any numbers... Any ideas on how I can sort that out?

Offline DrDerekDoctors

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Re: Noitu Love and the Army of Grinning Darns.

Reply #29 on: April 17, 2006, 09:07:43 am
If it's that stickykeys stuff that's been turned on, try pressing SHIFT 5 times fast and see if it brings up a menu.
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DrDerekDoctors