AuthorTopic: GR#038 - Tree Process  (Read 5309 times)

Offline Nmb910

  • 0001
  • *
  • Posts: 35
  • Karma: +0/-0
  • Game Developer
    • View Profile
    • Enemby

GR#038 - Tree Process

on: January 26, 2011, 04:35:53 am


Offline Mathias

  • 0100
  • ***
  • Posts: 1797
  • Karma: +2/-0
  • Goodbye.
    • View Profile

Re: Tree

Reply #1 on: January 26, 2011, 05:18:18 am
Despite it's clear textual labeling, that is not a tree, my friend. At least not like any one I've ever seen before. It's more like a mushroom. So bulbous. Go check out some real trees. Don't draw from memory this time. Get some reference. Big time.

Do not shade with so much noise and random dither. Attempt to convey actual relevant texture.

Detail some actual boughs reaching up into the foliage.

Definitely search for tree threads here. You'll find a treasure trove of valuable valuableness.

Offline Mush

  • 0010
  • *
  • Posts: 175
  • Karma: +0/-0
    • View Profile
    • MushSauce

Re: Tree

Reply #2 on: January 26, 2011, 05:55:49 am
This is how I make trees:

Offline Solluxx

  • 0001
  • *
  • Posts: 38
  • Karma: +0/-0
  • 1 pixel out of place :D
    • View Profile

Re: Tree

Reply #3 on: January 27, 2011, 02:54:20 am
this tree has quite a few problems but its a try which is a good start
some notes on how to improve it...
-less trunk more tree, thin down the trunk and give it longer and skinnier branches not just stumps
-waaay more foliage Mush's example is a perfect trunk to foliage ratio
-figure out where your light is coming from cause the bottom left is alittle impossible
-get the tree shape down before you try to mess with the shading and texture

i hope this helps at all and you can improve your tree that looks like it should go outside a doll house
Good Luck :y:
In my opinion ;D