AuthorTopic: GR#037 - Jungle Ruins - Pixel Art Process  (Read 19029 times)

Offline Cure

  • 0011
  • **
  • Posts: 565
  • Karma: +0/-0
    • http://pixeljoint.com/p/2621.htm
    • facebook.com/logantannerart
    • View Profile

GR#037 - Jungle Ruins - Pixel Art Process

on: November 22, 2010, 05:52:00 am
WIP stages:


Here's where I was messing around with lighting earlier:

- - -

Final:


Crits/suggestions welcome
« Last Edit: January 16, 2011, 04:28:55 am by Cure »

Offline Lizzrd

  • 0010
  • *
  • Posts: 273
  • Karma: +0/-0
    • View Profile

Re: Jungle Ruins

Reply #1 on: November 22, 2010, 06:03:22 am
Seems a bit off-center somehow.
It's a real jungle though, no doubt about that.
Photocopier: the fact that arne can also code so well
Photocopier: is horrificly unfair

Offline ElementZero

  • 0001
  • *
  • Posts: 15
  • Karma: +0/-0
    • View Profile
    • thomasflachs.de

Re: Jungle Ruins

Reply #2 on: November 22, 2010, 07:49:06 am
Those small spots of light on the floor and on the statue make it hard to read. Since dropping these completely would be a shame I would suggest to follow the given form better and make 1 or 2 big spots instead of that small sprinkly stuff. (I know they are supposed to be small spots falling through a thick foliage). Right now my eye can't decide if the bright pixels are actual colours of some object there or if it's light.

Otherwise very nice colours and the real jungle effect comes when watched in 4x resolution.

Offline EvilEye

  • 0011
  • **
  • Posts: 501
  • Karma: +1/-0
  • Game Developer Extroaordinaire
    • View Profile

Re: Jungle Ruins

Reply #3 on: November 22, 2010, 08:05:41 am
Looks great :y: Nice idea.

I think the left side of the statue could use a tree or two, that side looks a bit empty to me.

The rays of light look great, though the angle should probably be more like 75 deg instead of 45.

Offline Cure

  • 0011
  • **
  • Posts: 565
  • Karma: +0/-0
    • http://pixeljoint.com/p/2621.htm
    • facebook.com/logantannerart
    • View Profile

Re: Jungle Ruins

Reply #4 on: November 22, 2010, 06:47:52 pm
@ ElementZero: good call, I tried to forge the spots into large metaclusters in this update. Still too sprinkly?

@EvilEye: added a light tree to break up that big lightgreen area. I'll try some shafts of light in the next update, at a steeper angle.

Offline ptoing

  • 0101
  • ****
  • Posts: 3063
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • Perpetually inactive website

Re: Jungle Ruins

Reply #5 on: November 22, 2010, 06:51:42 pm
Very nice looking so far.

The red burns against the lighter greens tho, especially the bird. And the brown aa pixels on the dark tree on the right do not work either imo.
Also I think you could push the valuerange a bit. Atm it is pretty much on the dark side. I would try to make the light that comes through more vibrant and brighter.
There are no ugly colours, only ugly combinations of colours.

Offline Cure

  • 0011
  • **
  • Posts: 565
  • Karma: +0/-0
    • http://pixeljoint.com/p/2621.htm
    • facebook.com/logantannerart
    • View Profile

Re: Jungle Ruins

Reply #6 on: November 22, 2010, 10:11:30 pm
made the brightest color a bit brighter. also tried to calm down the red a little.
dunno about these light shafts

Offline Helm

  • Moderator
  • 0110
  • *
  • Posts: 5159
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: Jungle Ruins

Reply #7 on: November 22, 2010, 10:56:22 pm
Very beautiful. The problem is that the small palette you're using means the far tree abstractions use the same greens as the forward stuff. This flattens the field. You need cooler colors for the far edge of the forest, create some distance and space between your layers. The best solution for this is just more colors, sadly.

Offline Olothontor

  • 0010
  • *
  • Posts: 238
  • Karma: +0/-0
    • View Profile

Re: Jungle Ruins

Reply #8 on: November 23, 2010, 12:59:04 am
One thing: I think you should definitely keep the shafts of light, they look great and add a lot to the piece.

I agree with Helm.
"In a mad world, only the mad are sane." - Akira Kurosawa

Offline Cure

  • 0011
  • **
  • Posts: 565
  • Karma: +0/-0
    • http://pixeljoint.com/p/2621.htm
    • facebook.com/logantannerart
    • View Profile

Re: Jungle Ruins

Reply #9 on: November 23, 2010, 04:47:45 am

better maybe. 20 colors now

update:

time for bed
« Last Edit: November 23, 2010, 10:22:10 am by Cure »

Offline Helm

  • Moderator
  • 0110
  • *
  • Posts: 5159
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: Jungle Ruins

Reply #10 on: November 23, 2010, 01:04:01 pm
That back tint makes a big difference, for me. Still kinda tangled, but it's a jungle, I don't know how much more it can be helped.

Offline Josiah

  • 0001
  • *
  • Posts: 11
  • Karma: +0/-0
  • oGo
    • View Profile

Re: Jungle Ruins

Reply #11 on: November 23, 2010, 03:54:20 pm
Nice little scene, i think it would help if you were to bring out the foreground by lightening it up a bit



I did quick edit to try to get across what I mean...I also brightened up the sky color which I think helps bring everything out a bit to.


Offline Cure

  • 0011
  • **
  • Posts: 565
  • Karma: +0/-0
    • http://pixeljoint.com/p/2621.htm
    • facebook.com/logantannerart
    • View Profile

Re: Jungle Ruins

Reply #12 on: November 23, 2010, 08:11:29 pm
update


thanks for the edit josiah, helped in a thousand different ways.
« Last Edit: November 25, 2010, 03:47:05 am by Cure »

Offline Cure

  • 0011
  • **
  • Posts: 565
  • Karma: +0/-0
    • http://pixeljoint.com/p/2621.htm
    • facebook.com/logantannerart
    • View Profile

Re: Jungle Ruins

Reply #13 on: November 25, 2010, 03:47:14 am

finished maybe? 21 colors 'cause I turned 21 last week.

Offline Helm

  • Moderator
  • 0110
  • *
  • Posts: 5159
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: Jungle Ruins

Reply #14 on: November 25, 2010, 03:52:09 am


I'm sad to see this cluster survived to the almost final version! And your understanding of clusters is so advanced otherwise!  :blind:

Beautiful, wonderful, well done.

edit: though, at a second look, the highlight on the side of the stone could be laboured more to be made slightly more translucent/better tapered and perhaps a bit less harsh.

Offline Cure

  • 0011
  • **
  • Posts: 565
  • Karma: +0/-0
    • http://pixeljoint.com/p/2621.htm
    • facebook.com/logantannerart
    • View Profile

Re: Jungle Ruins

Reply #15 on: November 25, 2010, 04:37:11 am
Forgive my cluster sensei!


Tried to do what I could with the highlight. Not quite sure how to fix it really.
« Last Edit: November 25, 2010, 04:41:26 am by Cure »

Offline Helm

  • Moderator
  • 0110
  • *
  • Posts: 5159
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: Jungle Ruins

Reply #16 on: November 25, 2010, 05:34:52 am


It's just a matter of pushing things around until nothing lines up. Clusters are fun.

Offline Cure

  • 0011
  • **
  • Posts: 565
  • Karma: +0/-0
    • http://pixeljoint.com/p/2621.htm
    • facebook.com/logantannerart
    • View Profile

Re: Jungle Ruins

Reply #17 on: November 25, 2010, 06:43:08 am


you're right, lazy tendencies. tried to fix the clusters I could find, I'm sure I didn't get them all of course :P

background now noticeably more purple.

Offline skamocore

  • 0010
  • *
  • Posts: 174
  • Karma: +0/-0
    • http://pixeljoint.com/p/10442.htm
    • View Profile

Re: Jungle Ruins

Reply #18 on: November 25, 2010, 09:13:19 am
I don't think you're nearly finished. The highlight on the statue looks a bit crappy; it seems far too bright and distracting. Unfinished even. Also, I don't think the big eye on the bird looks right, it doesn't really fit with the rest of the piece. edit:

Offline Jeremy

  • 0010
  • *
  • Posts: 139
  • Karma: +0/-0
  • howdy
    • pixellerjeremy
    • http://pixeljoint.com/p/19218.htm
    • pixellerjeremy
    • View Profile

Re: Jungle Ruins

Reply #19 on: November 25, 2010, 09:28:55 am
Agreed about the statue highlight. It seems slightly odd to me that it would be more blue than the statue itself whereas the rest of the light is yellow. I'm of two minds about the saturation of the lightest blue; it competes a bit with the light rays in the background but a greyer tone might not work out as well  :blind:

@ska: I assumed it was a macaw, hence the eye :L

Offline NaCl

  • 0010
  • *
  • Posts: 437
  • Karma: +0/-0
  • When it rains it pours
    • View Profile

Re: Jungle Ruins

Reply #20 on: November 28, 2010, 01:50:03 pm
I like the blue in the background. It obliterates the deep jungle feel, but it creates something more interesting. Nice work

Offline Cure

  • 0011
  • **
  • Posts: 565
  • Karma: +0/-0
    • http://pixeljoint.com/p/2621.htm
    • facebook.com/logantannerart
    • View Profile

Re: Jungle Ruins

Reply #21 on: November 28, 2010, 09:20:06 pm
It definitely adds a different feel, but I opted fore a less intense background

« Last Edit: January 16, 2011, 04:29:10 am by Cure »