AuthorTopic: Plataformer Mockup ( wip)  (Read 4267 times)

Offline Kren

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Plataformer Mockup ( wip)

on: November 14, 2010, 05:34:09 am
I started this mockup for a plataformer rpg game but now I dislike how the the hud looks and want to make things more dynamic, any ideas D;? this started to be used in game but I decided to quit the team >-<
 (edit now at x1:)


(sorry for being x2 but the original image was x2 so I decided to keep it, this will be the last being x2  I promess!)


I am really lost on the background I wanted to add clouds and a white sun. but still not sure D;
the story I got is that you decide to destroy a flying pirate ship in which you are currently, so perhaps add a pirate looking enemy, not sure >-<
Old:
http://img.photobucket.com/albums/v238/Krensprite/mockup-9.png
http://img.photobucket.com/albums/v238/Krensprite/mockup-8.png
http://img.photobucket.com/albums/v238/Krensprite/mockup-7.png
http://img.photobucket.com/albums/v238/Krensprite/mockup-6.png
http://img.photobucket.com/albums/v238/Krensprite/mockup-5.png

« Last Edit: November 14, 2010, 09:07:24 pm by Kren »

Offline Lizzrd

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Re: Plataformer Mockup ( wip)

Reply #1 on: November 14, 2010, 10:54:58 am
Don't post stuff in 2x pixels, if you press an image it will magnify it to 2x anyways here on pixelation.
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Offline Senevri

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Re: Plataformer Mockup ( wip)

Reply #2 on: November 14, 2010, 11:07:14 am
It'll also do bilinear filtering, which is annoying, regarding per-pixel accuracy. I wonder if there's a way to turn that off?
Kren, I'm not fond of the primary colors palette, I'd go for a bit more subdued hues, personally. Also, I think you could use a colored outline at least in some areas.
« Last Edit: November 14, 2010, 11:12:15 am by Senevri »

Offline Ai

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Re: Plataformer Mockup ( wip)

Reply #3 on: November 14, 2010, 11:44:02 am
It'll also do bilinear filtering, which is annoying, regarding per-pixel accuracy. I wonder if there's a way to turn that off?
Eliminating an amount of ignorance ;)
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.

Offline Kren

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Re: Plataformer Mockup ( wip)

Reply #4 on: November 14, 2010, 09:03:12 pm
@Lizzrd: you say that as if I was ignoring that, I think you forgot to read the whole post:
Quote
(sorry for being x2 but the original image was x2 so I decided to keep it, this will be the last being x2  I promess!)

@Senevr:  how how how D; tell me how to improve the palette! well, what I tried to do is keep  RYB colors for mid tones while keep background and dark tones as CYMK just as experimental purpose but now that you mention it I might have to change that. I will update once I have more time to work on it D;.

edit:
 here is the one at x1 :

« Last Edit: November 14, 2010, 09:05:42 pm by Kren »

Offline Lizzrd

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Re: Plataformer Mockup ( wip)

Reply #5 on: November 14, 2010, 09:51:33 pm
A slight desaturation in colors might help, because you have lots of contrast and potential distractions on the platform underneath the player.
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