AuthorTopic: pretagonist for a platformer  (Read 12289 times)

Offline toaster

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Re: kind of cowboy

Reply #10 on: November 06, 2010, 06:21:27 pm
I'm going to animate him.
I made this:

Any tips?
It's a bit bumpy, but I don't know why.

Edit:
I put in an extra frame
« Last Edit: November 07, 2010, 10:46:46 am by toaster »

Offline toaster

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Re: kind of cowboy

Reply #11 on: November 08, 2010, 04:11:41 pm
I made 5 frames.

Offline toaster

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Re: kind of cowboy

Reply #12 on: November 14, 2010, 12:01:05 pm
I made the last frames.



Any tips?

Offline Lazycow

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Re: kind of cowboy

Reply #13 on: November 14, 2010, 12:30:14 pm
some hints for the animation:
- don't turn his head while running, instead try to animate his hair (e.g. let his single curl at the back of his head bounce up and down)
- don't turn his shoulders, i think the shoulders will not move significantly while running
- what about using different colors for the back-leg and the back-arm?
- shoes are too dark, I can barely see them
- arms seem to strike out a bit too much
- leg movement seems to be nice, though. (maybe a little twitch when the leg is at the very left)
- I like that bag!!  ;D
A man touched down on the moon, a wall came down in Berlin, a world was connected by our own science and imagination. Yes we can!

Offline toaster

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Re: kind of cowboy

Reply #14 on: November 14, 2010, 01:17:39 pm
Thank you for your tips.
I'm sure I can use them.

Offline toaster

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Re: kind of cowboy

Reply #15 on: November 23, 2010, 07:58:39 pm
I decided to start all over with the running animation.
Lazycow said 'don't turn his head while running'. I think he was right but do you think there has to be no head movement at all or a little?
I searched on the forum and found some good running animations with and without head movement.

What do you think. Is all I have to do to animate his hair or does it also need some head movement?

Offline Fulbert

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Re: kind of cowboy

Reply #16 on: December 03, 2010, 04:40:09 am
Quote
I searched on the forum and found some good running animations with and without head movement.
[...][...]
Whoa, thanks!:-)

I kept my girl's head still because it gives an impression that she's actually looking the way she's running instead of shaking her head from side to side aimlessly. Gives her a more determined feel, I hope.

Offline toaster

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Re: kind of cowboy

Reply #17 on: December 04, 2010, 05:15:19 pm
I think you are right.
I will remove the head movement.

I made this:


I changed the arms.
Better than before?

Offline Fulbert

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Re: kind of cowboy

Reply #18 on: December 04, 2010, 06:55:02 pm
You might want to lean his body forward a little, that would give the animation some energy.
As for the arms, the latest version looks as if he is working out, like stretching his waist or something. This one - - isn't so bad, really. If you make him throw his arms forwards instead of upwards, that might look even better.

There's also a problem with legs. I tried to fix it for you. Not perfect, but I think you'll see what I mean.


Or you could keep things basically as they are. This animation looks comic, and if that's what you're going for it, then you've succeded:-)

P.S. Shading the farther leg would be a good idea, too, I guess.

Offline toaster

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Re: pretagonist for a platformer

Reply #19 on: December 17, 2010, 12:52:46 pm
I know, the animation is to slow. I will try to create a faster version, but for now:

It's still work in progress. Is this version better than the last?
()

P.S. How can I upload faster animations without losing the right colors?