AuthorTopic: Cave Story GB (WIP)  (Read 3422 times)

Offline ShoySlayer

  • 0001
  • *
  • Posts: 8
  • Karma: +0/-0
    • View Profile

Cave Story GB (WIP)

on: October 15, 2010, 06:41:37 pm
The popular indie game, in GB style!
Here's a WIP mockup:

Comments!

Offline bucketfast

  • 0001
  • *
  • Posts: 3
  • Karma: +0/-0
    • View Profile

Re: Cave Story GB (WIP)

Reply #1 on: October 15, 2010, 08:09:20 pm
Wow, he looks kind of like Ness from EarthBound with his new tan and healthy glow. =b

The white speckles on the dithered blocks stand out a lot, in my opinion. I'm sure they're more balanced in motion. I love your dirt texture -- it's effortlessly natural.

Offline ShoySlayer

  • 0001
  • *
  • Posts: 8
  • Karma: +0/-0
    • View Profile

Re: Cave Story GB (WIP)

Reply #2 on: October 15, 2010, 08:47:11 pm
Wow, he looks kind of like Ness from EarthBound with his new tan and healthy glow. =b

The white speckles on the dithered blocks stand out a lot, in my opinion. I'm sure they're more balanced in motion. I love your dirt texture -- it's effortlessly natural.
Heh. Awesome!
Anyways, Added some more!

Offline Tuna Unleashed

  • 0010
  • *
  • Posts: 466
  • Karma: +0/-0
    • View Profile

Re: Cave Story GB (WIP)

Reply #3 on: October 16, 2010, 05:46:18 pm
this is looking way too cluttered, cut down on the details. looks nice though.

Offline robotwo

  • 0001
  • *
  • Posts: 16
  • Karma: +0/-0
  • Assembly~<3
    • View Profile

Re: Cave Story GB (WIP)

Reply #4 on: October 16, 2010, 08:25:41 pm
Wouldn't it be more suitable to use the GameBoy's resolution as well?
160 x 144  instead of 160 x 96
Also , why is everything so small :D ... can't you make them slightly bigger? :)

Offline .TakaM

  • 0100
  • ***
  • Posts: 1178
  • Karma: +1/-0
    • View Profile
    • Fetch Quest

Re: Cave Story GB (WIP)

Reply #5 on: October 17, 2010, 06:59:58 am
The actual screen of the gameboy is a limitation you need to consider too.
High contrast and readability is a must given the ghosty nature of the GB screen, it's tough to strike a balance between translating to different hardware while remaining faithful to the original.

Maybe take a swing at a different part of the game?
Life without knowledge is death in disguise

Offline robotwo

  • 0001
  • *
  • Posts: 16
  • Karma: +0/-0
  • Assembly~<3
    • View Profile

Re: Cave Story GB (WIP)

Reply #6 on: October 17, 2010, 09:41:31 pm
Had a try at doing the same area using the same palette as you , but simply making the tiles a bit bigger so that it would be more readable  ::)
I still tried to take the gameboy's hardware limitations into consideration and thus didn't include the core as I'm not sure how one would manage to pull that of on the gameboy  :(

Offline Krammy

  • 0001
  • *
  • Posts: 4
  • Karma: +0/-0
  • Doesn't speak french.
    • View Profile

Re: Cave Story GB (WIP)

Reply #7 on: October 18, 2010, 01:11:49 am
Granted I can't add anything that hasn't already been said, I definitely agree with robotwo. No sense in letting the screen size go to waste if you're going to use the palette. As he shows, you can still keep things readable and big with the gameboy restrictions. I'd say take that into consideration. Can't wait to see some more improved mocks.