AuthorTopic: Akumajô Dracula: Yami no Juin Sprites  (Read 7245 times)

Offline Esker

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Re: Akumajô Dracula Sprites

Reply #10 on: April 10, 2006, 05:25:57 pm
Yeah the revamped version looks a lot better. You should seriously redo the Simon one though. I mean, he's either got a huge cock, or the guy is wearing a skirt with the front part cut out so you can see his parts.

Unless that was the idea?  ;D


EDIT: Ah, I see this was already mentioned by Kal Slayer... Sorry
« Last Edit: April 10, 2006, 05:30:30 pm by Esker »

Offline Julien

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Re: Akumajô Dracula Sprites

Reply #11 on: April 10, 2006, 05:40:08 pm
He he ;D
Yes, I have to remake Simon. But for now, I will only try making Hector and all his animations.
I've never understood how the light sources work. If someone could explain, it would help a lot :) !

Okay, I've added a sword. If it seems okay, I will make it crouch down, jump, run and hit! I hope I will ^_^

Offline Andy Tran

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Re: Akumajô Dracula: Yami no Juin Sprites

Reply #12 on: April 10, 2006, 10:34:36 pm
 I like the new edit Julien. Looks more FF and Castlevania feel into it. Good progress there man. :)

Offline Dascu

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Re: Akumajô Dracula: Yami no Juin Sprites

Reply #13 on: April 11, 2006, 07:09:49 am
Nice, I like it. He could've been a tad bigger though.

Offline Julien

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Re: Akumajô Dracula: Yami no Juin Sprites

Reply #14 on: April 11, 2006, 11:30:44 am
Thanks.

I wanted to ask you a question.
I've tried making a running animation but I don't know exactly how to make it.
How much frames do you recommand?