AuthorTopic: [WIP] Evil Clown Doll  (Read 2181 times)

Offline FRAWG

  • 0001
  • *
  • Posts: 99
  • Karma: +0/-0
  • Ribbit Ribbit
    • View Profile

[WIP] Evil Clown Doll

on: November 06, 2010, 02:03:02 am
Well, I've been working for about three hours on this latest pixel art. It's not finished; you can see the light green shapes I am using as guidelines for the doll's collar.

I wanted to post it so get some C&C and I simply am too tired to keep working one it. Remember, it's a creepy doll. It's not meant to look too much like a real person by any means.

Offline EvilEye

  • 0011
  • **
  • Posts: 501
  • Karma: +1/-0
  • Game Developer Extroaordinaire
    • View Profile

Re: [WIP] Evil Clown Doll

Reply #1 on: November 06, 2010, 05:46:50 am
I did a quick paintover to illustrate where I think you could improve.

First, let me say, there is no shame in mirroring one side of the face to ensure you have a perfectly even look. The eyes are a different shape, as is the forehead, the cheeks and the ears ( and yes I am taking into account the change due to expression ). The eyes are too far apart as well.

I don't want to hear the excuse "well it's a monster so it's supposed to look ugly". Once you make perfect face, uglyfying it is easy.

Offline Tourist

  • 0010
  • *
  • Posts: 376
  • Karma: +1/-0
    • View Profile

Re: [WIP] Evil Clown Doll

Reply #2 on: November 07, 2010, 02:44:47 am
One of the subtle improvements in EvilEye's edit is the use of sharper angles.  For some reason, sharper angles are scarier than wider ones.