AuthorTopic: castlevania like cyborg(kinda)  (Read 2584 times)

Offline XaMMaX

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castlevania like cyborg(kinda)

on: November 05, 2010, 11:53:42 am
Hey everyone ;D. I'm trying to draw enemy for my game, have some problems :ouch:.



It is cyborg, i like "slim" variant(right one), but don't know how to color 2px width arms and legs  :-\  As you can see, allready try to increase sprite size, so it will be easy to color, but don't like result. "Slim" varian more cyberpunk i think :)

Need some advice about it, thanks in advance  ::)
« Last Edit: November 05, 2010, 06:00:03 pm by XaMMaX »

Offline EvilEye

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Re: castlevania like cyborg(kinda)

Reply #1 on: November 06, 2010, 05:57:24 am
Your cyborg has a very low waistline.

It's not possible to color 2 pixel arms and legs without dropping the outline, so that's what you have to do.

Offline XaMMaX

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Re: castlevania like cyborg(kinda)

Reply #2 on: November 06, 2010, 09:24:20 am
Thanks!



Better? Any other c&c?

Offline Pandameisje

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Re: castlevania like cyborg(kinda)

Reply #3 on: November 06, 2010, 01:12:31 pm
It looks much better when you drop the outline of the arms, yes. :)

However to me it's not very clear that it's a cyborg. Maybe a different color scheme (more metal-ish)? Or make a distinction between parts of the body that are metal and parts that are not? It all depends on what your original plan was of course. You did say it's only kinda a cyborg, so this might be what you're aiming for. ^^ I do really like the slim body, nice job on that!

Offline XaMMaX

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Re: castlevania like cyborg(kinda)

Reply #4 on: November 06, 2010, 04:54:00 pm
Thank you!  :)
By cyborg i mean robot with human anatomy, something like that  ;)

About color scheme, ye i think i need to play with palette, no luck for now.
Then you said about color i have found out that sprite hardly visible on the level tiles  :(



Any advice about that? I guess need some specific color edit. Allready try outline, but it looks too much cartoon like