AuthorTopic: Iso Collaboration III: Return of the Grid (Completed!)  (Read 378953 times)

Offline neverest

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Re: Iso Collaboration III: Return of the Grid

Reply #140 on: April 15, 2006, 04:44:36 pm
well despite the rulebreak I'm rather fond of it, but I wish Nix would add some fins/rudder to the left side!
I assumed the tile limit was just to stop people being greedy, indeed robalan did encourage to break the grid from the start. In fact I think tile 2 would look rather fetching with the titanic crashing into it  :P

Offline 8bitty

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Re: Iso Collaboration III: Return of the Grid

Reply #141 on: April 15, 2006, 05:06:38 pm
I think i'll try tile 62 aswell
« Last Edit: April 15, 2006, 05:11:14 pm by 8bitty »

Offline Esker

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Re: Iso Collaboration III: Return of the Grid

Reply #142 on: April 15, 2006, 05:18:12 pm
Well I reserved 62 and 73, it got greyed out at some point but has managed to become ungreyed. Anyway you're welcome to take 62 as I'm not that interested in this now.
« Last Edit: April 15, 2006, 05:21:16 pm by Esker »

Offline snake

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Re: Iso Collaboration III: Return of the Grid

Reply #143 on: April 15, 2006, 05:24:33 pm
I don't really want to see Nix's Exploding balloon go either. But as it was pointed out, the explosions (compared to the style of the rest of the colab) does look somewhat like mushrooms.  ;) Thought we could do something with that thought. Maybe we can add some people collecting mushrooms on the nearby tiles as if the balloon crashed long ago. I think that would fit very well.

Oh, and I finished the last tile right away. Someone asked me to. *shrug*

Offline neverest

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Re: Iso Collaboration III: Return of the Grid

Reply #144 on: April 15, 2006, 06:15:45 pm


I hope no-one minds me reworking my tiles a little, I thought the top was looking a bit bland now the rest of its looking so good.
« Last Edit: April 15, 2006, 06:18:11 pm by neverest »

Offline Q.K.

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Re: Iso Collaboration III: Return of the Grid

Reply #145 on: April 15, 2006, 06:43:08 pm
Haha, that hand is pretty cool. Reminds me of those floormaster things in The Wind Waker. The gnome on the pillar is like... "wtf is that?"

Offline Faktablad

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Re: Iso Collaboration III: Return of the Grid

Reply #146 on: April 15, 2006, 06:53:51 pm
Haha, that hand is pretty cool. Reminds me of those floormaster things in The Wind Waker. The gnome on the pillar is like... "wtf is that?"
Haha, that hand totally changed the meaning of my gnome's question mark.  Before he was like "how did I get up here?"  and now he's like "wtf is that?"

Offline Q.K.

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Re: Iso Collaboration III: Return of the Grid

Reply #147 on: April 15, 2006, 07:07:38 pm
Uh, scratch that. I'm going to wait a bit longer, and see if I can find a spot to put my idea. I'm not sure it would quite fit in 94. Sorry about that.
« Last Edit: April 16, 2006, 03:53:38 am by Q.K. »

Offline Nix

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Re: Iso Collaboration III: Return of the Grid

Reply #148 on: April 15, 2006, 08:04:09 pm
shall i take my bit out.. in never realised how much it differs from everything else.. which is odd cos its loads.
Nixel Art

Offline Larwick

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Re: Iso Collaboration III: Return of the Grid

Reply #149 on: April 15, 2006, 08:34:37 pm
The blimp thing could have been ...'parked' there for so long it's been overgrown with... orange mushrooms! And one of the gnomes collecting mushroom stuff got a bit too risky and fell, spilling his orange mushroom spores out on his way down. MUAHAHAH.

Basically, my view is that the blimp thing could be worked upon (adding more damage, detail and absailing gnomes...) to fit the rest of the piece, rather than being completely wiped from existance. I mean, my little story above has lamely given an explanation to it all. Sort of.

Can i attack 87? ^_^