AuthorTopic: D-Pixel (my paint program)  (Read 50086 times)

Offline joe_7

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Re: D-Pixel (my paint program)

Reply #80 on: August 18, 2015, 06:54:13 pm
Tried this out today. Some interesting ideas in there, and a job well done overall. What programming language did you use?

Offline happymonster

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Re: D-Pixel (my paint program)

Reply #81 on: August 18, 2015, 07:18:41 pm
It's C with a bit of C++ and using the SDL library. :)

Offline questseeker

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Re: D-Pixel (my paint program)

Reply #82 on: August 19, 2015, 10:11:35 am
I think the dither pattern icons would look better if you displayed the repeating units exactly instead of extending them to symmetrical rosettes, which confuses both dot density and dither pattern size:



You would allow dithering patterns of sizes other than 4 by 4 to be displayed without confusion about their size:



Different alignments of the "same" pattern would be clearly distinct:



A generalized display of dither patterns would allow loading them from a library of tiny image files and/or grabbing them from the canvas instead of providing a fixed and very limited set.

Offline happymonster

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Re: D-Pixel (my paint program)

Reply #83 on: August 19, 2015, 04:52:24 pm
That's a nice idea about a library of dither patterns, but also a bit of work to implement and I'm not sure that it's something that is that necessary at the moment.

I like the idea of the 4 x 4 dither patterns icons though. I may well change to that :)

Offline surt

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Re: D-Pixel (my paint program)

Reply #84 on: November 15, 2015, 07:03:04 pm
Just a heads up: D-Pixel now has quite fully featured tilemap editing to compete with Pro Motion. It now has a tile palette so beats GrafX2 in my estimation.