AuthorTopic: [WIP] - Top down adventure shooter  (Read 5228 times)

Offline electrolyte

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Re: [WIP] - Top down adventure shooter

Reply #10 on: October 01, 2010, 02:39:37 pm
ah ha ... i hear ya, ok, im reworking, thanks!  :)

Update:

Here we go! I've removed dark tops of walls as I think that was off putting and changed the shade colour, hopefully it's better ...



Ignore the floor shades as I've gone a bit abstract with that! :)
« Last Edit: October 01, 2010, 03:36:04 pm by electrolyte »

Offline Helm

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Re: [WIP] - Top down adventure shooter

Reply #11 on: October 01, 2010, 07:07:11 pm


isn't this how shadow should be projected here instead?

Offline Dusty

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Re: [WIP] - Top down adventure shooter

Reply #12 on: October 01, 2010, 10:26:05 pm


isn't this how shadow should be projected here instead?
I'd probably edge it to the left about 8 pixels or so.

As well, shadows really shouldn't overlap unless there's more than one lightsource.

Offline Wootai

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Re: [WIP] - Top down adventure shooter

Reply #13 on: October 02, 2010, 02:34:33 am
I really like the latest edit, looks much improved . I just have a question about the door though. It looks REALLY big compared to the tiny sprites you have. Any reason why the sprites are so tiny, and the world so big?

Offline electrolyte

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Re: [WIP] - Top down adventure shooter

Reply #14 on: October 02, 2010, 07:52:26 pm
Here's an updated version taking on board all the comments, doors smaller now, the characters are quite small as Im going for that cannon fodder vibe but set in a large scale space (game narrative led). I've shifted the shadows on the tables so im hoping they look better now  :)

Offline Infinite Segment

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Re: [WIP] - Top down adventure shooter

Reply #15 on: October 02, 2010, 08:27:14 pm
I didn't think about it until now, but that shadow from the walls is also wrong; Since those are pyramid shaped walls you'd expect that the 45 degree shadow lines would not be parallel (I don't really feel like doing the precise math, but as an example the shadow on the top left part of the pyramid should be at a 30 degree angle and the bottom right at a 60 degree angle.
This is because the corresponding corners of the pyramid aren't parallel (they are sloped towards each other).
^
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Offline electrolyte

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Re: [WIP] - Top down adventure shooter

Reply #16 on: October 04, 2010, 01:10:39 pm
cool, thanks for all the feedback guys. I'm going to park the games tiles for a bit and work on sprites :D