Hello everyone!
Yes, I'm new here, and am in no way a pixel artist although I admire all the amazing artwork that goes on around here. I have two questions regarding pixel art in terms of game development (I'm a programmer) that I believe only you professionals here can answer.

The first one is the big compensation question. Because volunteer pixel artists are practically impossible to find, I'm debating on 'hiring' some people to create some isometric tiles for me. However, it's the payment method I'm confused about. For something regarding a tile based game, how would you personally want to be paid: in time or by each tile created?
For something like time based payment, that would have to be negotiated. I'm more interested in payment per tile. For my game, I'm estimating (roughly!) the need for around 150 environmental tiles, not including sprites. Things such as texture tiles, greenery, rocks, random object: both single and multiply tiled. Now if you were to be paid per tile created, and had to create approximately 150 different ones, how much would you expect per each tile?
My second question is time. Even though I never post here, I'm visiting this forum almost every day just admiring the work people post in the WIP section. I'm most impressed by how quickly and nicely the professionals here make edits to people's work with such speed. So, if you were making tiles for an isometric game, how long would it take to make approximately 150 of them?
That's both my questions for now. I just want to say that I'm not advertising anything here, I've just really had the thought of hiring someone on my mind for a while and not knowing any pixel artists personally, thought it best to just ask directly.
Thank you for your time and replies!
