AuthorTopic: CircleDrain workshop  (Read 5825 times)

Offline CircleDrain

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CircleDrain workshop

on: August 07, 2010, 07:00:41 pm
Im new and want to learn pixelart.

I tried little things like rocks and many more things.

But today I tried a bigger Sprite...well here...some ideas to make it better?

Offline Sleepless

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Re: CircleDrain workshop

Reply #1 on: August 10, 2010, 04:26:40 pm
I'm working on my take on your sprite, just a moment, I'll get to it.
You know what would make life easier? Real-life CTRL+Z

Offline CircleDrain

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Re: CircleDrain workshop

Reply #2 on: August 10, 2010, 09:12:21 pm
okay thank you :)

Offline Ultimaodin

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Re: CircleDrain workshop

Reply #3 on: August 11, 2010, 05:51:17 am
Does anybody else just see a direct upload picture saying no hot linking allowed?

Could you please upload to another host?

Offline CircleDrain

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Re: CircleDrain workshop

Reply #4 on: August 11, 2010, 05:58:35 am


done :P

Offline Cure

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Re: CircleDrain workshop

Reply #5 on: August 11, 2010, 06:30:29 am

even though you're abstracting the human form you should have a firm basis in actual anatomy, you must know which forms your are actually enlarging or shrinking, in order that it looks stylized and not just like bad anatomy. more contrast needed in the palette, and all of those colors aren't really necessary.

also you can't really tell on this forum but my edit is on a dark grey background. working with white as your background rather more of a middletone can affect how you perceive contrast/highlights/stuff like that.
« Last Edit: August 11, 2010, 06:32:11 am by Cure »

Offline Sleepless

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Re: CircleDrain workshop

Reply #6 on: August 11, 2010, 01:47:41 pm
   Mostly, your shading is very good. I can see you chose to pick a light source and shaded details, intead of pillow shading like most beginners do. I did it too(with opacity lol). With shading, what you really need to do is define the muscles better. You will see in the image that I will provide. Your palette, however, is not so great. It isn't horrible, exspecially the blue palette, but still pretty bad. All you modified is probably Value and Saturation. You need to edit the Hue. This is called Hue-shifting, and you can learn more about it here. Your skin palette needs hue-shifting also, but I am not the best example of this. I thought I could get some good practice by modifying (spelling error, most likely) yours. And help you with your pixel art. Other thank that your piece is very good. You also seem to know anti-aliasing. So, overall your sprite is very good for a beginner, but you still have your palettes to improve. This is my opinion, and I don't think I am the best fit to rate your art, so you should allow someone else to help you also. Well Cure's take is better than mine, so listen to his...
                                         

You know what would make life easier? Real-life CTRL+Z

Offline CircleDrain

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Re: CircleDrain workshop

Reply #7 on: August 12, 2010, 11:37:38 am
Thank you guys :)

@ Cure: Nice one...hm...yes I will try to do it better next time, but I have always my problems with the right outlines...

@ Sleepless: Thank you too... do you have a tutorial about Hue-shifting ?
Colors are very important, I have to manage this topic...I wanna become better..It would be great if someone can explain me Hue-shifting..


Greetz Circle

Offline politopo

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Re: CircleDrain workshop

Reply #8 on: August 12, 2010, 12:35:22 pm
my take on your sprite



essentially I
- lowered the numberof colours
- increased the contrast
- put a neutral BG (beginner always skip this, but it is a really important step  ;) )
- did some AA (especially in the face)
- did some selctive outlines

take what you like :)


Offline Sleepless

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Re: CircleDrain workshop

Reply #9 on: August 12, 2010, 02:47:01 pm
 I sure do. http://www.pixeljoint.com/forum/forum_posts.asp?TID=7196 Welcome to the forums  :P by the way this was my take. its bad.
« Last Edit: August 12, 2010, 02:56:03 pm by Sleepless »
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