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Nes Portraits + beginning of mock up
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Topic: Nes Portraits + beginning of mock up (Read 7290 times)
IvanX
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Posts: 76
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Blink Blink
Re: Nes Portraits + beginning of mock up
Reply #10 on:
August 08, 2010, 02:10:03 am
She looks old?
Heh, not nessisarly my intention, I'll lok into that.
Also
Update on run
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VDX
0001
Posts: 71
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Re: Nes Portraits + beginning of mock up
Reply #11 on:
August 09, 2010, 03:52:59 am
It may be her hair that looks like an old aunt's hairstyle.
And why oh why do I think of Kramer from Seinfeld(Spelled wrong.) when I look at your second char. XD
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buddy90
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Posts: 95
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Re: Nes Portraits + beginning of mock up
Reply #12 on:
August 09, 2010, 05:17:53 am
The dark line in the running ani kinda reads as a mouth to me, which makes the whole head feel boxy. After looking at it a while, I realized it was the line seperating the head from the neck, but it took me a while to get that.
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PypeBros
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Posts: 1220
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Pixel Padawan
Re: Nes Portraits + beginning of mock up
Reply #13 on:
August 09, 2010, 06:28:55 am
The portrait suggested her hair take quite some volume in front of her forehead, but you rendered the sprite with something much "flatter". I'd get rid of the "non-feature" horizontal and vertical lines of her face, and use some shading to distinguish neck from head. I'm not convinced by the dark brown as an outline colour here, either.
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Have you played SchoolRush ?
done with my own
Sprite Editor on DS
Jad
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Posts: 1048
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Re: Nes Portraits + beginning of mock up
Reply #14 on:
August 09, 2010, 08:14:00 am
Her turning her head while the hair keeps still looks weird to me! I can understand how it'd work, but the animation result is weird. I suggest she keeps looking forward while running! Find other things about the head to animate. Maybe a hair bounce?
Oh, also I feel that her feet travel a bit slowly when they're touching the ground. Make sure to try and match her walking tempo with her in-game moving speed.
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' _ '
IvanX
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Posts: 76
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Blink Blink
Re: Nes Portraits + beginning of mock up
Reply #15 on:
August 09, 2010, 08:29:42 am
haha,
I was just working on a hair bounce, aaaand...
...there it is. Honestly, I think its too much bounce for such a calm looking run, So I might need to fix that. >_>
* Quick edit*
I figured out the magic of moving the head a single pixel to the left and speeding the animation up a bit.
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Last Edit: August 09, 2010, 08:57:43 am by IvanX
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PypeBros
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Posts: 1220
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Pixel Padawan
Re: Nes Portraits + beginning of mock up
Reply #16 on:
August 09, 2010, 09:38:15 am
A small edit, my first try to match NES requirement. I notice that you're using 4 colours for your sprite, which is unfortunately one too much. I split in two palettes, one with shades of "pink" and the other with shades of green+brown with the hope that this allow easier reuse. You'll note that the green eyes are barely noticeable (though the "green layer sprite" can show them anyway).
Note: I haven't checked that dark-green and dark-pink I used exist in the NES palette, though. Total is 3 sprites per scanline unless I'm mistaken.
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Have you played SchoolRush ?
done with my own
Sprite Editor on DS
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