AuthorTopic: Retro-Style Sprites  (Read 11329 times)

Offline Singularity

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Re: Retro-Style Sprites

Reply #20 on: August 03, 2010, 08:57:55 pm
Well the surface of the ground looks a lot more illuminated than the lower parts, which I think is an improvement. The quicker the drop off, the more decisive the ground line looks and the less distracting the rocks underneath are. It emphasizes the parts important to play.

Is it safe to assume the character is going to run on the red line across/through the ground tiles?