AuthorTopic: [WIP] Tiny robot character  (Read 6671 times)

Offline Dr. Spankenstein

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[WIP] Tiny robot character

on: July 28, 2010, 10:15:56 pm
I've been working on my 16x16 main robot character sprite and would like some input.  I'm only using colours from the NES palette found on this site.



I'm not sure how I would draw him facing left/right yet.  Hints/tips would be most welcome  :)

Thank you.
« Last Edit: July 28, 2010, 11:42:06 pm by Dr. Spankenstein »

Offline Dr. Spankenstein

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Re: [WIP] Tiny robot character

Reply #1 on: July 29, 2010, 10:42:23 am
Here's a 400% version with the frames for looking left and right.



Any comments, criticisms, advice accepted.  This is my first attempt at pixel art, so I've got to start somewhere.
« Last Edit: July 29, 2010, 10:52:50 am by Dr. Spankenstein »

Offline Helm

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Re: [WIP] Tiny robot character

Reply #2 on: July 29, 2010, 10:52:29 am
The size you're attempting is very difficult. There's no space for such detailed outlines at 16x16. The NES limitations (3 colors plus 1 transparency) actually help NES sprite art because they urge you to simplify and value readability. I added the visor color on an overlay a la Megaman's eye color.

Offline Dr. Spankenstein

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Re: [WIP] Tiny robot character

Reply #3 on: July 29, 2010, 10:57:20 am
Thank you.  I will try and incorporate the visor in my sprite somehow. 

I'm most likely working at such small scales because it feels safe to do so.  I'm only using the colours found in the NES palette and not adhering to the restrictions of the NES hardware.

Does looking left/right look good to you?

Offline Dr. Spankenstein

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Re: [WIP] Tiny robot character

Reply #4 on: July 29, 2010, 11:24:16 am
Here's an "evil" robot character with a visor


Offline zez

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Re: [WIP] Tiny robot character

Reply #5 on: July 29, 2010, 03:17:03 pm
I think you may have missed helms point. Note that in his edit, he ditched the solid black outline, and instead used the newely available space to better define the depth of the sprite. At 16x16 you dont have the pixel real estate for outlines, especially when you are outlining every plane and detail.

Offline Dr. Spankenstein

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Re: [WIP] Tiny robot character

Reply #6 on: July 29, 2010, 04:01:52 pm
I see.  Trouble is what colours to fill the space with.  I'll have a go and post back.

EDIT: Any filling in of colour, other than black just looks awful when I do it.

If I resize my sprite to 32x32 can I then keep the black outline?
« Last Edit: July 29, 2010, 04:12:53 pm by Dr. Spankenstein »

Offline buddy90

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Re: [WIP] Tiny robot character

Reply #7 on: July 30, 2010, 12:13:33 am
Don't misunderstand. We're not explicitly saying you can't outline. We're saying, don't think of it as such. The black color can be used to define shadow very well, if you use it and apply as a shadow instead of "oh, i have to outline every single piece of him" No, just think about how light is hitting him.

Also, you're not using all 16x16 space. Why not? Also, it would probably look better if his legs weren't so stretched apart. It would help to look at some other 16x16 sprites for ideas. One thing they tend to do is make big heads.

I would keep working at this resolution. There is much to learn about pixel art here.

Offline Dr. Spankenstein

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Re: [WIP] Tiny robot character

Reply #8 on: July 30, 2010, 11:39:17 am
I'm now getting him to point down and would like some opinions.  I've had to get rid of all the red pixels on his arms (in each frame) but this makes it look better IMO.

Offline politopo

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Re: [WIP] Tiny robot character

Reply #9 on: July 30, 2010, 12:41:39 pm
An example of what you could do with the same resolution if you are able to overcome your urge for outlines and listen to the good hints people is giving you:

Try to do what people suggests instead of keeping just posting your new frames.
I assure you that people around here is a selection of the best pixel artists in the world and always has a deep insight of what is the work of pixelling; at least this is what I think concerning my experience.