AuthorTopic: WIP Pixels  (Read 9188 times)

Offline Helm

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Re: WIP Pixels

Reply #10 on: August 23, 2005, 08:29:47 am


I like what you've got going on, generally. As to the girl image, you have to take anatomy from the top. Kon's edit is helpful, but mimicking it will not be. Take it from the top. Take fine art classes, draw from models or reference... otherwise you might get to be a very strong pixel artist, with no real life skill and that will always show in your pixels.

About the face now, I like the few colours, and whereas I was tempted to add more for my edit, I stayed with the GBness of it all, heh. Problems:

*Your black lines are jaggy. You antialias them sometimes, but they're still jaggy. Usually black lines shouldn't be jaggy.

*Just because you have few colours doesn't mean you shouldn't try dithering... I like the posterized effect myself a bit, but give other things a try. I did a small Pep-style attempt, but not fully, as it would take too much time.

*Don't copy reference too exactly. Your pixels shouldn't strive to be like reality when you work with 5 colours. Change things, even if they look realistic. Make compelling images. It's too easy to get trapped to copying from reference too obsessively. Let it breathe a bit, add stuff that looks good even if it's taking a chance.

*Antialias uniformly. For 5 colours, this is a must. Generally, antialias like a machine. The places you can do this are so few and always the same, you can do it pretty much automatically. Selective antialiasing (and buffering) is a matter of having 2-3 buffers between two shades, not one or none. There's a lot of places you didn't alias at all, and it looks.



That's it. I like the colours, I like some pixel techinques. But your lineart skill suffers. Focus on that as much as you can. Take a fine-art course, or pick up a good book or two and hit it with all you've got. You might progress without doing these things, but oh so much more slowly.

Kon: your edit need about half a head more of lower leg, and better curve adjustments.

Offline Helm

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Re: WIP Pixels

Reply #11 on: August 23, 2005, 09:47:27 am


here's a minor edit. Fixed the legs some, and did a few reasonable things with  a buffer shade, and took out most of nonrelative selout (minor thing I can't stand)

Offline Locrian

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Re: WIP Pixels

Reply #12 on: August 23, 2005, 06:31:13 pm
oh my god the helping-out-ness of this thread kicks so much ass!  Its like old skool Pixelation all over again.

Very nice edits guys.  The feet were still bothering me so I tried working on them a little:



HELM, DER AVATAR IST KRIEG.
« Last Edit: August 23, 2005, 06:45:29 pm by Locrian »

Offline Helm

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Re: WIP Pixels

Reply #13 on: August 23, 2005, 09:31:00 pm
TRVE KVLT HOLOCAUST VINDS

welcome back Locrian! Stick around! Excellent edit on the feet. And yes, soak in the oldschool critique while it lasts. When the userbase goes through the roof again... well it'll be like the blue pixelation again.

Offline Locrian

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Re: WIP Pixels

Reply #14 on: August 23, 2005, 10:12:23 pm
and now we know why she is so sad.  :(

Offline ehwhy

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Re: WIP Pixels

Reply #15 on: August 25, 2005, 05:50:48 am
Thanks for the edits and crits, it seems I have a lot of things to fix.



Only minor changes on these two:




Alex: I shifted the mouth around, but I'm not sure if that was the focus of your edit.

Frogacuda: Actually, the sword isn't supposed to be pointing at the viewer, it's just pointing flat, towards the side.

lief: I'll try to fix that along with the other arm problems, eventually.

Alex Hanson-White: Wow, great edit! It's very helpful, I've been comparing it to the original and attempting to fix issues with it.

Helm: Good points, I will take your advice to mind.

Locrian: Damn, those are some nice edits.

Again, thanks for the help!

Offline Frogacuda

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Re: WIP Pixels

Reply #16 on: August 25, 2005, 04:07:41 pm
Thanks for the edits and crits, it seems I have a lot of things to fix.


Don't mirror body parts especially in an asymmetical pose. It will always be obvious and always look bad.