Quote from: buddy90 on September 17, 2010, 05:32:39 pmThe motion blur would have to be the color, transparency, and 2 other colors. And then you only have 2 sprite palettes left for everything else. Ofcourse, you could re-use the old man palette and the motion blur palette on other things too.It's a real pain, cause you can't just pick 16 colors and use em however you want like with old PC games.So each sprite has to be 3 colors? You couldn't choose to do the blur as a single- or dual-colored sprite?
The motion blur would have to be the color, transparency, and 2 other colors. And then you only have 2 sprite palettes left for everything else. Ofcourse, you could re-use the old man palette and the motion blur palette on other things too.It's a real pain, cause you can't just pick 16 colors and use em however you want like with old PC games.
Quote from: Panz on September 17, 2010, 11:42:48 pmQuote from: buddy90 on September 17, 2010, 05:32:39 pmThe motion blur would have to be the color, transparency, and 2 other colors. And then you only have 2 sprite palettes left for everything else. Ofcourse, you could re-use the old man palette and the motion blur palette on other things too.It's a real pain, cause you can't just pick 16 colors and use em however you want like with old PC games.So each sprite has to be 3 colors? You couldn't choose to do the blur as a single- or dual-colored sprite?No, you don't have to use all 3 colors. You have set what the palette would be in the programming, but you can use up to 4 colors, again, including transparency. So you can just use 1 color for the blur if you want.
But I'm guessing that would still take up one whole sprite palette?