AuthorTopic: NES Mock Up  (Read 23245 times)

Offline Mush

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Re: NES Mock Up

Reply #30 on: August 29, 2010, 05:19:01 am
Update on mountain level + Big Dodo




Offline McClaneGames

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Re: NES Mock Up

Reply #31 on: August 29, 2010, 08:24:04 pm
I like the sandy tiles, but the mountains seem off.  The moon is behind the mountains, so the light should be most concentrated on the back, not the left side like it is now.

Offline Mush

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Re: NES Mock Up

Reply #32 on: September 04, 2010, 08:03:18 am

Offline buddy90

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Re: NES Mock Up

Reply #33 on: September 04, 2010, 08:57:38 pm
Awesome! Although, if you want to conserve colors, you could make the motion blur the color of his skin.

Offline Mush

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Re: NES Mock Up

Reply #34 on: September 17, 2010, 03:35:33 am
A little cutscene / death animation.


New blur:
« Last Edit: September 17, 2010, 03:47:34 am by Mush »

Offline Panz

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Re: NES Mock Up

Reply #35 on: September 17, 2010, 12:57:45 pm
It looks like he's waving a flag, now.  It doesn't read.  Loved the previous version.  Couldn't NES sprites have 4 colors?

Offline buddy90

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Re: NES Mock Up

Reply #36 on: September 17, 2010, 05:32:39 pm
No. You'd have to make use another sprite on top of it. So, if the old man was on an NES, the motion blur itself would have to be a different sprite altogether, with it's own palette.

If you really want to get technical and true to NES, all you can use is 4 sprite palettes, and each one has to have transparency as a color.
So...

Sprite palette #1 = Transparency + 3 colors
Sprite palette #2 = Transparency + 3 colors
Sprite palette #3 = Transparency + 3 colors
Sprite palette #4 = Transparency + 3 colors

So, the old man would use use Sprite palette #1, which is the skintone, red, black, and transparency. The motion blur would have to be the color, transparency, and 2 other colors. And then you only have 2 sprite palettes left for everything else. Ofcourse, you could re-use the old man palette and the motion blur palette on other things too.

It's a real pain, cause you can't just pick 16 colors and use em however you want like with old PC games.

Offline FRAWG

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Re: NES Mock Up

Reply #37 on: September 17, 2010, 07:31:14 pm
The little dust on the death animation looks like it takes too long to disappear, it just stops in one place for too long.

Offline Panz

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Re: NES Mock Up

Reply #38 on: September 17, 2010, 11:42:48 pm
The motion blur would have to be the color, transparency, and 2 other colors. And then you only have 2 sprite palettes left for everything else. Ofcourse, you could re-use the old man palette and the motion blur palette on other things too.

It's a real pain, cause you can't just pick 16 colors and use em however you want like with old PC games.

So each sprite has to be 3 colors?  You couldn't choose to do the blur as a single- or dual-colored sprite?

Offline Cure

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Re: NES Mock Up

Reply #39 on: September 17, 2010, 11:50:17 pm
love the animals, especially that dodo. don't feel the old man is up to par with them though, think my biggest qualm is his oval head, could make the shape a bit more naturalistic imo.