AuthorTopic: NES Mock Up  (Read 27762 times)

Offline Mush

  • 0010
  • *
  • Posts: 175
  • Karma: +0/-0
    • View Profile
    • MushSauce

NES Mock Up

on: July 14, 2010, 04:21:39 am
I made a mock up with the NES palette and tried to limit each entity to 3 colors + transparency (I didn't bother to restrict myself to 8x8 tiles, though). The forest background is very rough at this point, I just wanted to see how the colors looked. The GUI is far from final. Any suggestions / crits would be appreciated.

Offline JaJitsu

  • 0001
  • *
  • Posts: 33
  • Karma: +0/-0
    • View Profile
    • JaJitsu.com

Re: NES Mock Up

Reply #1 on: July 14, 2010, 05:23:26 am
yes! this is great.
I think the colors work nicely together.

what i dislike is the grass though. the blades of grass on the bottom of the grass tile are just a bit too repetitive. short short long short short long. The design of it could be better.

Also, the top of the grass tile, there is that straight dark green. It sticks out too much.

Offline talin

  • 0001
  • *
  • Posts: 27
  • Karma: +0/-0
    • View Profile

Re: NES Mock Up

Reply #2 on: July 15, 2010, 12:51:52 pm
Wow, this is beautiful.

Perhaps the nearest branch on the detailed tree should be a bit darker near the top?
I also noticed that the grass is a bit "uniform". Perhaps you could darken it a bit in the part that is underneath the tree?
Perhaps it would add  to the atmosphere if some rays of light would shine through the treetops and hit the ground
as well? What about blinking eyes in the treetrunks in the background?

Offline Argyle

  • 0010
  • *
  • Posts: 269
  • Karma: +1/-1
  • Futuristic beep boop.
    • argylebox
    • http://pixeljoint.com/p/13899.htm
    • valsaurus
    • View Profile
    • ArgyleBox | Designs by Valouria Saurus (VERY OUTDATED)

Re: NES Mock Up

Reply #3 on: July 15, 2010, 02:48:58 pm
Don't have time to critique, since I'm incredibly swamped at work and shouldn't be partaking in the refuge of forum trolling, but I had to extend my love to this.  <3'd the secret santa.

Offline Mush

  • 0010
  • *
  • Posts: 175
  • Karma: +0/-0
    • View Profile
    • MushSauce

Re: NES Mock Up

Reply #4 on: July 15, 2010, 10:14:22 pm
Grass update.



Sprite progression.

Offline buddy90

  • 0001
  • *
  • Posts: 95
  • Karma: +0/-0
    • View Profile

Re: NES Mock Up

Reply #5 on: July 15, 2010, 10:40:32 pm
I know the background is very WIP, but there may be readability issues later with those colors. Maybe if the background were cooler colors (blue-violet) it would read more as background in the distance.

I love the sprites too.

Offline Mush

  • 0010
  • *
  • Posts: 175
  • Karma: +0/-0
    • View Profile
    • MushSauce

Re: NES Mock Up

Reply #6 on: July 15, 2010, 10:50:49 pm
Thanks for the suggestion.

Alternate colors:

Offline Kidfrommars

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
  • My location? It's kinda obvious..
    • View Profile
    • RPG Land

Re: NES Mock Up

Reply #7 on: July 15, 2010, 11:58:25 pm
I like the alternate colours more then the original. I like the grass and I can't think of much of a critique but the background is kinda hard to read. 

Offline Helm

  • Moderator
  • 0110
  • *
  • Posts: 5159
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: NES Mock Up

Reply #8 on: July 16, 2010, 03:27:12 am
To make the background less hard to read make sure no strong lines converge on the same points. Make the elements in further back layers at the same time simpler and smaller and just make sure they don't line up. Therefore the hard blue bush layer should have the most meticulously contoured and biggest bushes, the one behind it should be smaller, lower and simpler, and the one on the far back should probably by stylized light coming through the holes in a busy forest. Right now you're going in reverse, closest tree is smallest and the ones in the back get exponentially bigger and light up in unattractive places.

Offline Mush

  • 0010
  • *
  • Posts: 175
  • Karma: +0/-0
    • View Profile
    • MushSauce

Re: NES Mock Up

Reply #9 on: July 16, 2010, 05:45:42 am


Struggling with the farthest layer of trees :/