So I'm about to get started with actually starting sprites entirely from scratch. Unfortunately I have this horrible issue of not comprehending anatomy no matter how many books I read and how many references I look at and analyze.
So for that fact I decided to start my fighting game with an editable start off point of the skeleton. This way I could vector it and move the limps before adding muscle and such to bring it too life, therefor having a base and general idea of how the anatomy of the character will come together.
Of course this means I need the lengths and what not of the skeleton to be correct, which comes back to my anatomy issues:

That's what I have so far. It should be easy enough to understand I hope.
Hope this makes sense to people.
