AuthorTopic: Rock tiles w.i.p.  (Read 4408 times)

Offline SolarStrings

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Rock tiles w.i.p.

on: July 07, 2010, 04:43:06 am
Hi!

It's been a long time since last post. I've been busy rewriting my game engine from scratch, and got uneven slopes to work as they should. (http://dream-code.se/gamedevgame/GamedevGame_0.12.zip <- C source code for everyone )

In between coding, I've been pixeling on the first tiles for the game, but figured that I need some professional C & C from you guys.
Atm there is a lot of  contrast, and I'm thinking about lowering it a bit.



Offline Derek_Reaves

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Re: Rock tiles w.i.p.

Reply #1 on: July 07, 2010, 05:04:59 am
I'm going to post a reply that I received just minutes ago addressing the same thing you are asking for :).

Your rocks are nondescript blobs. Could be coagulated cancerous tissue, could be melted cheese. No textural clues as to what they are.

Offline PypeBros

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Re: Rock tiles w.i.p.

Reply #2 on: July 07, 2010, 06:07:31 am
Your rocks are nondescript blobs. Could be coagulated cancerous tissue, could be melted cheese. No textural clues as to what they are.
Seconding that. Plus, you're not far from doing pillow-shading.

Offline Olothontor

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Re: Rock tiles w.i.p.

Reply #3 on: July 07, 2010, 11:54:48 am
I'd say in your case more straight lines and a bit of dithering here and there would do these good.
"In a mad world, only the mad are sane." - Akira Kurosawa

Offline EyeCraft

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Re: Rock tiles w.i.p.

Reply #4 on: July 07, 2010, 12:38:06 pm
Yes indeed, contrast is running amok. But I think it's mainly your arbitrary, noisy distribution of value that is causing the chaos.

Pick a light source, distribute your values according to light and shadow. The forms will read much clearer then.

Offline inkspot

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Re: Rock tiles w.i.p.

Reply #5 on: July 07, 2010, 02:15:26 pm
Too much brown. Maybe add some blueish pixels in the shadow.

Offline FRAWG

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Re: Rock tiles w.i.p.

Reply #6 on: July 07, 2010, 04:20:17 pm
The contrast needs some serious work, as been said... And the black outlines on the inside are not necessary, especially if the brown is so dark.