Hmmm ok.
incoming postbarf, scatter!
Broken horn doesn't look broken, looks meticulously removed by cutting a jaggedy line through it's base
Unbroken horn too close to canvas edge, too much visual tension
Suit's overall design is very un-inventive, it's kinda boring, I know you're capable of better, "collar-bone" back-pieces are especially improvised looking, I have a feeling someone didn't do their reference homework on medieval armor (look at Blizzard's Warcraft III or something)
Weapon is waaay too wimpy for such a mammoth baddie, he needs something either in the blunt category or some huge heavy blade, perhaps double-sided battle-ax, something fear inspiring
light green arent working for me on suit
Reds are barely light enough to stand out as light cast from the center red thingy, almost just seem like pigment/coloration on suit (could be my mons?)
Is red heart thingy closer to us than, co-planar with, or positioned behind the chest plates? Red light is flooding out over chest plates concretely confirming the red circle thing is closer to us, yet the depth clues say it's inset, get'chya Z-stack right
Anat sure is odd, especially his waist/where legs turn into torso, it's like there's no pelvis, legs just connect to the ribcage
Hole in BG rocks is awfully distracting, what's it for? What does it contribute? Did you get bored? The whole bg, it's just bland, so generic, give this poor guy some purpose, show us what he's guarding, make us care he's a guardian, give it some meaning. I, as the viewer have stumbled onto this guy in the cave I'm pilfering through in search of . . . rock walls? Sorry mista guardian, i'll just be going now . . .