AuthorTopic: Pixel talk  (Read 8767 times)

Offline AlexHW

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Re: Pixel talk

Reply #10 on: April 10, 2006, 05:25:44 pm
A subpixel is when one intentially implies pixels between pixels, and is seen clearly in animation where pixels interact and change accordingly to represent the given/hidden detail more fully.
Atleast that is how I understand it. I'm sure Camus can explain it better.

Offline Helm

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Re: Pixel talk

Reply #11 on: April 10, 2006, 05:40:22 pm
They're fat and a bit oily. And they cost a lot.

Offline miascugh

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Re: Pixel talk

Reply #12 on: April 10, 2006, 05:45:06 pm
yes? subpixel very much sounds like below pixel level for me.. whatever, what i mean is that pixels don't allow 100% accuracy in displaying curves, them being infinitely thin,.. blabla you get the idea :)

Offline Ryumaru

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Re: Pixel talk

Reply #13 on: April 10, 2006, 06:10:50 pm
you can't un-grid the pixels, by using aa it creates an illusion of smoothness, all the pixels are still in the grid.
i say it in more of a figurative way than literal.

Offline AlexHW

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Re: Pixel talk

Reply #14 on: April 10, 2006, 08:16:28 pm
yeah, curves are pretty figurative..
You can say a curve is more a motion, pattern/path, or general shape..
You can use any number of objects to create a curve includeing pixels.

Offline flaber

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Re: Pixel talk

Reply #15 on: April 12, 2006, 08:59:09 pm
yeah, curves are pretty figurative..
You can say a curve is more a motion, pattern/path, or general shape..
You can use any number of objects to create a curve includeing pixels.

thats geniouse.
never thought of it like that. I always saw a curve as a path or line, opposed to a pattern.
:)