AuthorTopic: Shoot'em Up  (Read 8353 times)

Offline beaux

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Re: Shoot'em Up

Reply #10 on: June 17, 2010, 02:43:10 am
are you using flixel or flashpunk as your game engine?  :P
never thought I'd be glad to get back to this rock again.

Offline bonofthedead

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Re: Shoot'em Up

Reply #11 on: June 17, 2010, 07:03:22 pm
are you using flixel or flashpunk as your game engine?  :P
As much as I'd love to, no I'm not. I've tried to learn Flixel and Flashpunk, I didn't get anywhere. So right now I'm using that program gamemaker. I had used it a long time ago, and remembered a lot that I learned.

I you had any good tutorials on Flixel though, I'd love a heads up :D

Offline beaux

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Re: Shoot'em Up

Reply #12 on: June 17, 2010, 11:30:33 pm
basically i followed just two main tutorials.  then i went on the flixel forums and skimmed through all the posts in the help section and just experimented with code.  in the end i learned enough to make a game.

here is the main tutorial that got me started:
http://www.creativeapplications.net/flash/flixel-2-tutorial-flash-tutorials-games/

and then this one built on what the first turorial already covered:
http://wiki.github.com/AdamAtomic/flixel/seifer-tims-tutorial

but beware this second tutorial stops working when you get to the "adding enemies" section because the tutorial is outdated, but no worries because the first tutorial covers adding enemies also.  btw, i like the graphics a lot, especially the bridge and the trucks.

(update)
i just discovered this:
http://flashgamedojo.com/wiki/index.php?title=Category:Flixel
« Last Edit: June 17, 2010, 11:37:02 pm by beaux »
never thought I'd be glad to get back to this rock again.

Offline bonofthedead

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Re: Shoot'em Up

Reply #13 on: June 18, 2010, 02:49:33 am
I tried it again today and kept getting errors, though I was using the outdated one. I'll try that shooter one. Thanks!

Offline questseeker

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Re: Shoot'em Up

Reply #14 on: June 18, 2010, 07:24:07 am
A shoot'em up needs a straightforward visual indication, which your plane doesn't seem to have, of what part of the player's ship is vulnerable (usually called the "hitbox", even if it isn't a rectangle).  

Usual choices are the whole craft (in this case engine fires should be clearly marked as safe by transparency or flickering) or a small part of the fuselage around the cockpit (in this case genre conventions demand starkly different and often bright colours, not grey on grey).

Whatever your choice of hitbox, players will be grateful for unreasonable paint jobs and exaggerated highlighting.

Offline circuscommando

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Re: Shoot'em Up

Reply #15 on: June 20, 2010, 05:12:34 pm
you can also use the touhou danmakufu engine for this; specifically designed for bullet hell shmups (but can work for regular ones too)


http://www.youtube.com/watch?v=L1EdoR8mdY8

http://touhou.wikia.com/wiki/Touhou_Wiki/

www.shrinemaiden.org/forum/index.php?topic=3654.0


i haven't actually used it that much, i don't have a programmers patience, but i started doodling for a while with it.


he hobbles and hobbles.

Offline bonofthedead

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Re: Shoot'em Up

Reply #16 on: June 20, 2010, 08:46:33 pm
I was thinking more on the lines of U.N Squadron. It's one of my favorite shooters.