Huh... there ARE 113 in that, hang on... that makes ZERO sense....
layer 1- 13 + alpha
layer 2 - 6 + alpha
railing - 4 + alpha (shares 2 with layer 1)
player - 10 + alpha
enemy - 5 + alpha
shots - 3 + alpha (times two I guess, because the enemy shots are all pallet swaps of the player shot)
// other stuff
temp foreground tiles seem to be at 17 colors + alpha, thats the one bit of sprite work that isnt me, and is actually for a totally different area...
there is another 1 color for the bg, and 1 more for the unfinished silhouette in the parallax layer (mostly just there so I could make sure parallax was working)
...
that should be 46 total in the assets being used (everything but the 17 in the foreground tile,) and 63 total.... That is also making the assumption I never reused colors, and that is flat out untrue.
That being said, I just noticed that I didnt crop out the windows vista screen boarder, and when I copied a small portion of that into a new image, got a solid 73 colors, time to crop.
... ok, new count is 43. Thats still slightly overkill, and I could probably do things about it like match the bullet colors to the player, but its not nearly as daunting...
Ill re-assess the hue on the bricks them self, but Im kind of curios on how to suggest a brick texture... My art has all the subtlety of a "sex crazed rhinoceros on bad acid", and as of such any pointers on doing that would be greatly appreciated.
Oh, umm.. heres the cropped image
