AuthorTopic: Facial Anatomy  (Read 13127 times)

Offline xiphirx

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Re: Facial Anatomy

Reply #10 on: June 08, 2010, 02:50:04 am
Here's my take on it
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Offline bengo

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Re: Facial Anatomy

Reply #11 on: June 08, 2010, 02:52:54 am
Xiphirx I'm not exactly sure how thats supposed to uhh, help him out. If you were inspired by it or something maybe it'd be in your best interest to make a new topic on it so people can critique it on there.

Offline xiphirx

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Re: Facial Anatomy

Reply #12 on: June 08, 2010, 02:55:58 am
Xiphirx I'm not exactly sure how thats supposed to uhh, help him out. If you were inspired by it or something maybe it'd be in your best interest to make a new topic on it so people can critique it on there.

Oh, it shows what I mean regarding the eyes.

I also tried to show that you don't need that much dithering, I think the dithering ruins the skin texture...
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Offline CrazyMLC

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Re: Facial Anatomy

Reply #13 on: June 08, 2010, 04:09:40 am
Okay:
Other than that green color you have in there, I love the colors, nice job! :y:

The forehead looks very odd. The brows are bighter, suggesting that they are jutting out more, which give a very odd look. The bridge of the nose should be on the same level as the eyes (oops) brow. (see edit)
(I also added wrinkles to the forehead.)


The eyes have a white pixel in there. this could be interpreted as a shiny spot, but I see it as the whites of his eyes.
Looking at it this way, he seems to be facing straight towards the viewer, while avoiding eye contact, a common sign of stress.
I took that part out because I thought it didn't really fit. But if the stressed look was intentional, just ignore that part of my edit.  :)

The cheeks seemed odd to me. I changed it by raising the highlights on the bottom of the cheek to create a gradient to make the cheekbones a bit less/more prominent, depending on how you look at it. I'm not sure entirely how helpful it was.



I also changed the light source a bit, just out of personal preference. I think it really brings out his eyes. ;D
« Last Edit: June 08, 2010, 04:29:38 am by CrazyMLC »

Offline zeid

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Re: Facial Anatomy

Reply #14 on: June 08, 2010, 04:41:08 am
k took in to account what has been said I think.
->
Eyes, eyelid/eyesocked has been adjusted.  Forehead shading has been adjusted, some adjustments have also been made to the cheeks.
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Offline zeid

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Re: Facial Anatomy

Reply #15 on: June 08, 2010, 08:07:16 am
Anatomy experts please hack this form study apart;


... some features may be a little hard to read.
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Offline CrazyMLC

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Re: Facial Anatomy

Reply #16 on: June 08, 2010, 10:13:54 am
I'm not an expert on anatomy, but this book is the best I have read on drawing heads. Very helpful.

Anyway, I would explain this edit, but a picture is worth a thousand words, right? :D

(Mainly I'm too tired/lazy to make an explanation. >_> )
« Last Edit: June 08, 2010, 10:15:48 am by CrazyMLC »

Offline zeid

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Re: Facial Anatomy

Reply #17 on: June 08, 2010, 11:19:41 am
well the idea was to get as sharp as forms as possible at this scale to accentuate the planes of the face.  Have read that book, would like to get it sometime.
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Offline CrazyMLC

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Re: Facial Anatomy

Reply #18 on: June 08, 2010, 11:51:03 am
Ah, I see. That is a totally different ballgame that what I was thinking of.
Still, I'd give him a uni-brow. ;)

Offline Bieber boy

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Re: Facial Anatomy

Reply #19 on: June 09, 2010, 04:45:41 am
Quote
Xiphirx I'm not exactly sure how thats supposed to uhh, help him out. If you were inspired by it or something maybe it'd be in your best interest to make a new topic on it so people can critique it on there.

Xiphirx interpretation gives the OP new perspective and ideas. I can't see how it wouldn't be beneficial. The face is a progression and the more feedback he gets, the better.
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