AuthorTopic: GR#024 - Demon - Anatomy  (Read 7275 times)

Offline big brother

  • 0010
  • *
  • Posts: 340
  • Karma: +0/-0
  • herculeanpixel.com
    • View Profile
    • Portfolio Site

Re: Demon piece progression

Reply #10 on: May 25, 2010, 02:01:47 pm
I love the colors and attention to detail on the veins in the wing. Is there any particular reason you chose the white background? It doesn't contribute anything to the piece, but rather detracts from the atmosphere. It would be much more dramatic if the entire background was foggy with hellsmoke and the figure looked to be emerging menacingly from it. Right now it doesn't seem like the viewer is seeing him through the smoke -- the smoke is obviously behind him until it magically overlaps his knees. There are also lots of jaggies around the outside of the horns, wings, and whip. I feel like you polished this before the concept was pushed far enough. Sorry if I sound too blunt. I do like the piece and I think it has lots of potential.

Offline junkboy

  • 0010
  • *
  • Posts: 270
  • Karma: +0/-0
    • jnkboy
    • jnkboy
    • View Profile

Re: Demon piece progression

Reply #11 on: May 25, 2010, 03:49:03 pm
For some reason I really like that scanline dither on his lower abdomen. I don't think I've seen anything like that before. Perhaps the pose could be a bit more dynamic, but great job regardless.

Offline xiphirx

  • 0001
  • *
  • Posts: 29
  • Karma: +0/-0
  • herp
    • View Profile
    • For The Swarm

Re: Demon piece progression

Reply #12 on: May 25, 2010, 08:23:01 pm
D:, where'd my reply go?

I think EyeCrafts edit is more appealing in terms of the pose. I do not like EyeCraft's leg edit though
I whip my hair back n forth

Offline st0ven

  • 0010
  • *
  • Posts: 200
  • Karma: +0/-0
    • View Profile
    • spriteart

Re: Demon piece progression

Reply #13 on: May 25, 2010, 10:21:19 pm
Xiphirx- dont know? where did it go? kindof mysterious, sort of like this original post disappearing too :/

Helm - I was hoping youd join in . I think i agree largely with everything pointed out. i like the take on the forearm not holding the whip handle, it makes it feel more commanding and less clumsily ensnared, heh. Though i think if a proper redo were to be done, i think it would probably have to be more severe to the extent that eyecraft suggests, though perhaps it would just be more entertaining to draw a fruit tree behind him.

I dont really think a demon needs genetalia, so i neglected to include it. i guess its just my interpretation of what a humanoid demon would look like.

As for the hand pose for the whip, if you can check out the wip animation, youll see early on theres a gesture where the whip actually is pinned under the arm nunchuck style. i think that set up the initial pose for the arm but i changed the nature of the whip's action without following suit with the arm's pose.

Eyecraft - I like the concept a lot and i think youre dead on. A stronger version of this image needs to be reconceptualized from the very basics of it, its pose. I like what you have going on (i actually like the leg sticking up and out of the flame), not sure the edited arms action is right but the whole concept feels a bit more dynamic, which is what it comes down to, yeah? I can really relate to this feedback and is something im always trying to improve.

wanted to do a quick illustration of action lines here



The right is the original pose and original skeletal structure, middle being a self edit of a more dynamic looking but similar pose, the third is a rough skeleton of your edit.

Theres clearly a stronger sense of action and dynamism in your revision even over the other two, a basic skeleton comparison really helps illustrate it.

Junkboy - Thanks for noticing that little area, heh. Im sure there have been others who have used shading methods like this, its one i happened to explore for a certain project that utilized a comicbook feel to the pixel art. i think its a nice touch when done subtly in certain situations. Its more of a style thing, probably not something that should be a substitute for proper rendering however.
« Last Edit: May 25, 2010, 10:25:08 pm by st0ven »

Offline ndchristie

  • 0100
  • ***
  • Posts: 2426
  • Karma: +2/-0
    • View Profile

Re: Demon piece progression

Reply #14 on: May 26, 2010, 12:04:33 am
two-bits time :

inward-facing knees appear weak/fragile without benefitting the composition.  I would definitely have him engage in a stepping motion, perhaps even long the same line of motion, but keep the knee turned out.  arms crossing the chest are also weak/meek.

the reason for both of these things revolves around the negative space used.  here's a quick sketch of the same rocker (because your guy reminds me of one) making different use of the same pose (change in angle provides dynamic negatives and better lines of motion)

« Last Edit: May 26, 2010, 12:06:27 am by ndchristie »
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Rydin

  • 0011
  • **
  • Posts: 888
  • Karma: +0/-0
  • ...zzzt...
    • View Profile
    • hitori

Re: Demon piece progression

Reply #15 on: May 28, 2010, 07:36:57 am
Quote
here's a quick sketch of the same rocker (because your guy reminds me of one)

I was thinking the same!


Man cannot remake himself without suffering for he is both the marble and the sculptor.