AuthorTopic: The Oregon Trail doodle, a "pixel Alchemy".  (Read 7200 times)

Offline saimo

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Re: The Oregon Trail doodle, a "pixel Alchemy".

Reply #10 on: May 02, 2010, 08:12:02 pm
Saimo, thanks mate. I always just skim through that page and try not to wonder what a hassle it would be to search for all the compilers. :) I'm still a kind of layman in those spheres; still -- maybe it's the high time I should reconsider using some interlaced modes (this could even go as a sequence -- a minute's work for an average coder, I guess).

Feel free to choose any mode, but I suggest you avoid modes based on interlacing and/or screen flipping, as there's no escaping the resulting flicker (especially on emulators). Given your talent, I'd say you'd do great with MUFLI or any similar mode.