I've been bored lately and thought I'd start doing some RPG stuff to pass time.
First is the HUD I started. It's fairly early in design, and I'm not exactly sure where I'm going to take it. The idea was to keep it simple, with an icon for HP and MP, with numbers to represent the values, and an experience bar in the center.
This isn't the screensize it's intended to be displayed it, though... so my concern is that at larger resolutions it will become too spaced out and make it troublesome for players to easily grab the info they need when it's spaced out on each side of the screen. However... I don't like the idea of placing all the info on one side as I feel that would clutter one side and leave the other empty. Also, I did the heart first, and eventually did the orb(it took me a while to decide what sort of object best represented magic like a heart represents health)... so between that time I think I started towards a new border design. Right now I think the border on the heart is skinny compared to the orb, and that bugs me. I'm not sure if it's bad enough to warrant a redo, though. Also, the numbers are not my design. I took this image:
And scaled it up 125%, then AA'd and fixed them up to my liking. As well, you may notice the image uses a lot of alpha channels. I'll note that I actually pixelled and AA'd the images on a white background and simply took my AA and fixed it up to work on any background... so technically it's still all my pixel work. The only thing I didn't manually do is the drop shadows on the numbers.
Anyways... next up is the tileset I started on.
And the tiles themselves:
I was having a hard time getting grass I was happy with, and I'm not sure if I'm content on how many tiles I ended up with. At first it was simply 4 tiles, but I established that by taking the 4 tiles and moving them around and then flipping them horizontally, I ended up with 8 tiles that worked great together and killed the monotony the original 4 had(when straight tiled). Then I took those tiles and removed the highlights to add a little more variety. I think it came out looking alright. However, I'm not exactly sure about the flowers.
Also worked on these rocks:
I started off with one rock design. Then I started a new design with a new color scheme, then again once more. Then I took those 3 rocks and recolored them with the other rock palettes. Then for safe measure I recolored them all gray(ya, I didn't start with all gray rocks, as you might expect). I'll be the first to admit I'm horrible with volumes, so these might not make much sense from a technical standpoint. That doesn't mean I won't try to fix them if they need it, though.
And lastly, for safe measure, a blob I started a little while ago.
I'm not happy with this, so I might just start over from scratch.
So help is welcome!
Update(April 28th):Added a new big boulder and started on the dirt and transitional tiles.
I realized with this boulder how much my skills were lacking when it came to volumes and such. I had started with a blob and thought it would be easy to shape and flesh it out... I ended up just scribbling and refining until it looked semi-decent in my eyes. This disappoints me, to be honest.