AuthorTopic: tall pixels  (Read 2782 times)

Offline anoxic

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tall pixels

on: April 22, 2010, 08:35:21 am
I posted here before but I had the name 'brianskywalker', anyway i couldn't log in, so i figured i'd make a new account. :D

Here I am experimenting with tall pixels. Some (rare) arcade systems had it, so why not?


(i'm going to completely redo the running and walking to make it more better)

i put this up on #pixelation, and got some help with the fur, i don't remember the names of anyone who helped though.

These are using a modified 16 color palette by arne? (not sure) that's my starting point anyway,


this was my first experiment, but a i decided not to make it too hard on myself since it's hard enough to use tall pixels.



anyway, i have to sleep. any comments would be great.
« Last Edit: April 22, 2010, 06:35:30 pm by anoxic »

Offline Chris2balls

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Re: tall pixels

Reply #1 on: April 24, 2010, 08:28:49 pm
I'm not so sure about the dithering on the traps.
I like this a lot, please continue!
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