AuthorTopic: [WIP] Mockup and Characters! - Heavy Remaking  (Read 11167 times)

Offline Medevenx

  • 0001
  • *
  • Posts: 31
  • Karma: +0/-0
    • View Profile
    • Burke-Works

[WIP] Mockup and Characters! - Heavy Remaking

on: April 19, 2010, 05:02:10 am





I'm thinking about what ground tiles would be like too. Here's a small mockup of what I had in mind. I'd like your critique on this.
« Last Edit: May 01, 2010, 02:30:23 pm by Medevenx »

Offline 7321551

  • 0010
  • *
  • Posts: 121
  • Karma: +1/-0
  • a.k.a. Jarrad
    • View Profile

Re: An ordinary kid, a boxing frog, an RPG slime and a ?

Reply #1 on: April 19, 2010, 07:24:09 am
I like it.

The kid is probably moving too much.
I was going to suggest subpixel animation (like my avatar) but after trying to actually do it... I'm not so sure.

Mine are clearly pretty bad, I'm just posting this because I wasted a lot of time on it. I'll crit your tiles later, though.

Offline Medevenx

  • 0001
  • *
  • Posts: 31
  • Karma: +0/-0
    • View Profile
    • Burke-Works

Re: An ordinary kid, a boxing frog, an RPG slime and a ?

Reply #2 on: April 19, 2010, 07:46:39 am
Thank you very much. The ground tiles have absolutely no shading yet. But it shows the idea. I'm actually thinking if the dark shade of brown should be greater in the tileset. I'm also going to work on a running animation. I'm thinking whether 8-frame running animation or 6-frame?

I don't really know HOW to do subpixel animation. I've never tried it.
« Last Edit: April 20, 2010, 03:34:57 am by Medevenx »

Offline Pizza Tom

  • 0010
  • *
  • Posts: 224
  • Karma: +0/-0
    • @pizzadramon
    • pizzatom
    • View Profile
    • Blag

Re: An ordinary kid, a boxing frog, an RPG slime and a ?

Reply #3 on: April 19, 2010, 12:46:46 pm
I really like these, they show a lot of character!

Only thing I can really say is the same as 7321551, kid's moving a bit much. Mostly though, it's just the shading on his face and ear that's bothering me- his hair doesn't seem to move around nearly enough to cast that much shadow. If you made the shift more subtle (or removed it altogether), I think it would look a lot cleaner. Just my thoughts though. Whatever you do, please continue.  :)
pizzatom.tumblr.com
@pizzadramon

Formerly Regulus Awesome

Offline Medevenx

  • 0001
  • *
  • Posts: 31
  • Karma: +0/-0
    • View Profile
    • Burke-Works

Re: An ordinary kid, a boxing frog, an RPG slime and a ?

Reply #4 on: April 20, 2010, 03:21:51 am
Thanks here's the current WIP of my mockup.



I was going to make a manly moustache the save point, But then I thought, I should make it more manly by giving it a red swimsuit and making it flex in different poses when you save.



I'm not sure if I should push through with it yet because I have no idea how I will animate him. I'm also making a Samurai Fish enemy. I wonder if it's a good idea. :P Because I don't want the game to be weird-looking. It's supposed to be manly, but I think it came out weird.

EDIT: I added a new guy

« Last Edit: April 20, 2010, 08:22:49 am by Medevenx »

Offline Medevenx

  • 0001
  • *
  • Posts: 31
  • Karma: +0/-0
    • View Profile
    • Burke-Works

Re: [WIP] Mockup and Characters!

Reply #5 on: April 23, 2010, 01:57:33 am
Can anybody please help with tiles?  ???



Also, I can't decide which is better. The first one looks like it's gonna explode though. I guess that's pretty cool.

EDIT: I added a coffee giving robot.

« Last Edit: April 27, 2010, 11:39:40 am by Medevenx »

Offline Medevenx

  • 0001
  • *
  • Posts: 31
  • Karma: +0/-0
    • View Profile
    • Burke-Works

Re: [WIP] Mockup and Characters!

Reply #6 on: May 01, 2010, 02:29:16 pm
Going through heavy remakes guys!



Also a 6-frame run WIP + Bouncing Head

Offline Jakerpot

  • 0001
  • *
  • Posts: 51
  • Karma: +0/-0
    • View Profile

Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #7 on: May 01, 2010, 10:02:04 pm
IMHO the 1 ones where much better :x

BTW, i think that the mustache's neck is too thin. Look like he has a face and thats the hair :P

Great sprites BTW ;)

Offline Medevenx

  • 0001
  • *
  • Posts: 31
  • Karma: +0/-0
    • View Profile
    • Burke-Works

Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #8 on: May 02, 2010, 10:30:51 am
Thanks! I've finished the run btw.

« Last Edit: May 03, 2010, 03:10:26 am by Medevenx »

Offline Jakerpot

  • 0001
  • *
  • Posts: 51
  • Karma: +0/-0
    • View Profile

Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #9 on: May 02, 2010, 03:09:33 pm
I think his expression is like: "I don't care about the princess, i wanna sleep!!". Maybe making his eyes bigger or like the 1 sprite...

Your decision :)

Offline Mush

  • 0010
  • *
  • Posts: 175
  • Karma: +0/-0
    • View Profile
    • MushSauce

Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #10 on: May 04, 2010, 03:21:38 am
I think his expression is more "determined" than "I don't give a shit."

His legs are a little hard to read and maybe a bit noisy.

Offline xhunterko

  • 0010
  • *
  • Posts: 365
  • Karma: +0/-0
    • View Profile

Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #11 on: May 04, 2010, 06:56:30 pm
Just my small nitpicks.

1. A foot looks like it's turned backwards in one frame of the run, not sure where.
2. Also, it looks like he's trying to hold his hands together. Maybe make them more apart?
3. I actually thought that one of the legs didn't move. Then I was like, 'oh, it's a gun!'. Maybe have him hold it somehow?

Just some small minor nitpicks. Otherwise, really good. Rock tiles look good by the way. As a quick way to turn those into grass, just overlap your grass tile with it. You could also break up the rocks into smaller bits if that's what your going for on grass.

I like the slower slime animation. The fast one is too jerky in my opinion. I definitly like the hair piece. Really nice!

Offline Medevenx

  • 0001
  • *
  • Posts: 31
  • Karma: +0/-0
    • View Profile
    • Burke-Works

Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #12 on: May 07, 2010, 11:21:39 am
Thanks guys.



Now I added the hammer guy and fixed the run. However, the hammer guy seems to have lost his personality. Anyone know how to fix that?

Offline Jakerpot

  • 0001
  • *
  • Posts: 51
  • Karma: +0/-0
    • View Profile

Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #13 on: May 07, 2010, 07:09:40 pm
Is he a bad boy?? If so, maybe he expression could change.

Example:

Offline Medevenx

  • 0001
  • *
  • Posts: 31
  • Karma: +0/-0
    • View Profile
    • Burke-Works

Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #14 on: May 08, 2010, 01:54:14 am
How's this?





Better palette?
« Last Edit: May 08, 2010, 07:00:00 am by Medevenx »

Offline MegaLeon

  • 0001
  • *
  • Posts: 67
  • Karma: +0/-0
    • View Profile

Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #15 on: May 08, 2010, 07:52:47 am
I definitely like this new expression better.
However, I think the new palette is a little too much saturated. The old one was easier on the eye.
Maybe you could try something in the middle of the two palettes?

Offline Medevenx

  • 0001
  • *
  • Posts: 31
  • Karma: +0/-0
    • View Profile
    • Burke-Works

Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #16 on: May 09, 2010, 05:54:51 am


First tileset done.

Offline Kren

  • 0010
  • *
  • Posts: 194
  • Karma: +0/-0
    • View Profile

Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #17 on: May 09, 2010, 06:08:39 am
D;! don't flip your tiles sets! and the enemies could also use a revamp as the sprites ;D. apart from that I love how the main guy looks like his expression mostly.

Offline Medevenx

  • 0001
  • *
  • Posts: 31
  • Karma: +0/-0
    • View Profile
    • Burke-Works

Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #18 on: May 09, 2010, 09:38:04 am
How would you wish me to do those down tiles then? :) I'm just missing the slime and robot.

Added a possible boss.
« Last Edit: May 09, 2010, 09:53:32 am by Medevenx »

Offline MadHatter

  • 0001
  • *
  • Posts: 87
  • Karma: +0/-0
  • im nipples the enchilada
    • View Profile

Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #19 on: May 09, 2010, 12:09:25 pm
I like the simplicity of the colors. I think you should give one of them at least a smirk though. To add more interesting variety in characters instead of all of them being all serious.

Offline Medevenx

  • 0001
  • *
  • Posts: 31
  • Karma: +0/-0
    • View Profile
    • Burke-Works

Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #20 on: May 10, 2010, 09:00:14 am



Thanks to Ravey and Shawn for the helpful tips, I revamped the sprites.
« Last Edit: May 10, 2010, 09:11:55 am by Medevenx »

Offline linx

  • 0001
  • *
  • Posts: 75
  • Karma: +0/-0
    • View Profile

Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #21 on: May 10, 2010, 10:35:15 am
^ Yes  ;D

Offline Pizza Tom

  • 0010
  • *
  • Posts: 224
  • Karma: +0/-0
    • @pizzadramon
    • pizzatom
    • View Profile
    • Blag

Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #22 on: May 10, 2010, 11:05:05 am
Ah, much better! I was going to say something about losing the charm of the older versions, but I think with your current set they've been redeemed. Keep it up, I'd love to see this go somewhere! :y:
pizzatom.tumblr.com
@pizzadramon

Formerly Regulus Awesome

Offline MegaLeon

  • 0001
  • *
  • Posts: 67
  • Karma: +0/-0
    • View Profile

Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #23 on: May 11, 2010, 02:28:22 pm
That's what I call a nice revamp!
But the new run animation has something... that bug my eye...
Got it! the strain of hair near the ear is darker for a frame  ;D

Offline Wenruto

  • 0001
  • *
  • Posts: 13
  • Karma: +0/-0
    • View Profile

Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #24 on: May 12, 2010, 09:11:07 am
Good Edit Much Better  ;) Can't wait to See The Boss You Workin on  :P  Good Job Again :y: