AuthorTopic: Knight  (Read 11517 times)

Offline vierbit

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Knight

on: April 07, 2010, 12:11:08 pm
Trying to get a bit more serious into 3D stuff.


Made some mistakes during unwrapping, so in some parts the texture distorts a bit too much.
Somehow forgot I donīt need a texture for every part(like the inside parts of the helmet or the shoulder armor) leading to empty spaces
in the uv map.

In the end I just wanted to get it finished, the animation could need some tweaking though.
All work done in blender and photoshop.

Offline Indigo

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Re: Knight

Reply #1 on: April 07, 2010, 05:40:35 pm
very well done all around.  very unique style - which is a bit hard to come by in 3d i think.  Very derivative from your pixel style and henk influences.  I'm quite jealous I haven't finished texturing any of my models... I get too bored at the UV stage.  it seems that the helmet visor wanted a bit more space on the UV though.  its the only thing which appears stretched and pixelly

Offline EyeCraft

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Re: Knight

Reply #2 on: April 08, 2010, 01:27:32 am
Lovely! Great colour work. Just curious, how many polys/tris?

I agree with Indigo about the visor resolution. It was the first place I looked (I imagine a common behaviour for humans to immediately look towards the face of a figure). You could sacrifice all manner of other, less important areas of the figure to get more resolution for that key section. The pants, the dark uniform blotches, the inside of the hands, all candidates for downsizing.

The belt seems very blotchy and vague. It looks like ultra-low-res texture with extreme tri-linear filtering on it (I know it's not, I'm just saying that's how it looks).

The guy's mouth seems reaaaally big. To the point of distortion. Possibly a result of how you unwrapped the face?

The walking animation seems like he is almost crouched or half-squatted, and plodding along. Feels like there should be some point where the legs straighten.

Offline ilkke

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Re: Knight

Reply #3 on: April 14, 2010, 09:10:09 am
I think that some parts are too close to pure white, this tends to clook crappy when shaded.
Also the hand looks like it's been stained. Perhaps just try not to pump the dynamics as much as you do in pixel art.
Of course, for mobile games where there's no shading, go wild! :D
i

Offline bakedbeing

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Re: Knight

Reply #4 on: November 18, 2010, 06:22:04 am
Nice work, very particular style! It'd be great to see a whole game like this.

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Re: Knight

Reply #5 on: January 23, 2011, 10:24:59 am
Man that's good.. I usually dislike 3-d but this has such nice schwingung

Offline 2hackx

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Re: Knight

Reply #6 on: January 26, 2011, 11:56:55 am
/no1

Look like that knight from Rose, + a little inch. Nice work there!
Architecture is basically a container of something. I hope they will enjoy not so much the teacup, but the tea.

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Offline mikdog

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Re: Knight

Reply #7 on: February 25, 2011, 02:56:34 am
dude. awesome. I so wanna learn 3D.