AuthorTopic: WIP runcycle for RPG/social game  (Read 13223 times)

Offline zez

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Re: WIP runcycle for RPG/social game

Reply #10 on: March 29, 2010, 12:28:49 am
What you mean you dont splay your arms out directly behind you like a retard when you run? ???
Why not?
Yeah, pretty much nothing from the waist up is done, Im not to concerned with that part, pendulum motions are pretty east to animate and dont need to convey the same momentum effect as the legs, Ill probably just have the front arm face forwards as the leg goes back and back as it goes forward. Might try and make it kinda floaty, to enhance the ridiculousness of the form itself a bit more, but Im pretty sure that bit will be easy as pie (Also, Im probably going to have to have a version where the arm pendulums back and fourth, another where its holding a weapon, and reflects the increased weight, or possibly just stays behind it a bit more so the blade can be dragged on the ground, and another where its actually swinging)

Oh, and btw, although your point does kind of stand, as alot of this game is going to be running around, its not a platformer, its from that wonkey semi top down view most rpg's use, and its somewhere between a rougelike and the legend of zelda...

*EDIT* I should probably clarify something, she's actually two 32 x 32 sprites ingame, as apposed to the 1 32 x 64 she appears as, and that's contributing to how dismissive I am about the preposterous arm movements. *EDIT*
« Last Edit: March 29, 2010, 12:49:05 am by zez »

Offline MadHatter

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Re: WIP runcycle for RPG/social game

Reply #11 on: March 29, 2010, 12:48:51 am
well, i do. but thats besides the point. im pretty sure your a beginner, so i would suggest you start off generic.

Offline Mike

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Re: WIP runcycle for RPG/social game

Reply #12 on: March 29, 2010, 01:52:05 am
Heres an edit of what I think everyone is trying to tell you.

Offline zez

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Re: WIP runcycle for RPG/social game

Reply #13 on: March 29, 2010, 01:59:29 am
Heh, interestingly, I think I just did something pretty similar to that...


It does read better, but I think I over did it on the forward extension of the knee, and it kinda lost the feeling it had. Ill maybe try to find a middle ground between the two...

Offline zez

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Re: WIP runcycle for RPG/social game

Reply #14 on: March 29, 2010, 08:45:37 am
Bumb. Alright, I fixed it up a little bit, I think Im happy with the legs now, so Ill start fixing up the torso and arm(s?) next. You guys where super helpful, I dont think it would have come out half as good without the critiquing, so thanks. (Id post the current one, but I uploaded it with the same filename, so you can actually just look at my previous post.)

Offline 1up

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Re: WIP runcycle for RPG/social game

Reply #15 on: March 29, 2010, 10:18:55 am
Heres an edit of what I think everyone is trying to tell you.


your legs still look nothing like they should

and you have this handy dandy edit right above your last post
fix them

Offline zez

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Re: WIP runcycle for RPG/social game

Reply #16 on: March 29, 2010, 08:49:37 pm
I thought I did ??? What exactly are you taking issue with?
Uhh, here.... with handy dandy added lines

Offline Lizzrd

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Re: WIP runcycle for RPG/social game

Reply #17 on: March 29, 2010, 09:16:53 pm
The movement makes no sense.
Try to look at someone running, do their feet look like that?
Photocopier: the fact that arne can also code so well
Photocopier: is horrificly unfair

Offline 1up

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Re: WIP runcycle for RPG/social game

Reply #18 on: March 29, 2010, 09:26:05 pm
I thought I did ??? What exactly are you taking issue with?
Uhh, here.... with handy dandy added lines
there is absolutely no forward motion in your run

at all
its just magically lifting itself up

Offline zez

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Re: WIP runcycle for RPG/social game

Reply #19 on: March 30, 2010, 08:10:16 pm
There's 1. Tuns of backwards motion, and 2.A tiny bit of forward motion between frames 6&1, and 3&4. Look at the skip in the thing mad hatter posted, thats probably the closest to the motion that is up here (Sorry for not going for generic, I know its confusing 1up.)