AuthorTopic: Tile Sets and Backgrounds  (Read 2233 times)

Offline jbeave

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Tile Sets and Backgrounds

on: March 27, 2010, 03:26:34 pm
Hey there, I'm currently working on a platformer game, I posted some of my first sprites in the Pixel Art section : http://www.wayofthepixel.net/pixelation/index.php?topic=10062.0.
Just posting that so I can show the sort of style I'm going for, and to help you guys with giving me advice. =D

Anyway, I'm looking for good ways to start making tile sets and backgrounds. Are there any good tutorials that you guys would know of? I'd like as many as I can get, giving examples for all types of terrain if possible. I tried Google, all I get is how to make "wallpapers", that's not exactly what I need. I'm wanting them to be similar to the PS1 MMX games in detail, maybe not AS detailed but you can imagine what I mean.

I think I read somewhere that I should start out with concept drawings, is that right? I think I can handle that, but when it comes to making them look realistic (shading, etc) I think I'll have problems. I found a lot of MMX screenshots to use as references, it doesn't look to be too complicated at first glance but it's going to be one hell of a challenge.

If anyone can point me in the right direction, I would appreciate it. And I hope this is the right place for a topic like this...I'm sorry if it isn't.
« Last Edit: March 27, 2010, 03:29:47 pm by jbeave »

Go check out my deviantART: jbeave.deviantart.com
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