[off topic] Holy Jeezuz that copypasta is awesome

!!![/off topic]
its looking decent getting more dynamic, but one thing thats bothering me i think the head is 1px too far forward, quick edit:

and while editing i noticed a lot of inconsistencies in the shading they may have been attempts at lighting and movement dynamics but on a sprite that small that type of detail isn't needed and just looks messy, the hair needs more dynamics applied, the hair in the front view seems effective at glance maybe mimic that.
and the palette O: 101 colours? and only 24 used. what program are you using? in GIMP 2 clicks and its culled back to 24. and adding colours can be done in a click so having open slots for colours is irrelevant.
the front view looks better in the latest iteration too still looks like strong strides but would possibly fit as running or walking if the speed was adjusted in game.
oh and the belt looks a bit bright, especially in the latest frontal view it looks a little like a hoola-hoop or a floating gold flute he is chasing after

ie floating in front of the character not around its waist you should keep it synced with the sprite's movement and keep the shading of it consistent across frames,
hope that helps
I'm interested to see how the overall look and perspective of the environment comes out once you get to that stage.