just got net back huzzah,
wanted to get community feedback on this the other day but couldn't so after a few hours and no readily available encouragement or feedback i stopped,
16 colours
no reference used* (but sure it looks like something else more than likely, subconscious or coincidental i assure you)
recently started to mess with Construct Game Engine, i created a scene with 3 layers of parallax water and sine bobbing movement on a sea boat (really rough non pixel scribble of a boat), and i had a concealed sea creature with ball based tentacles it looked fairly good but i lost it when the program crashed

(its in beta, so my fault for not backing it up, although the auto save feature had reverted to off because of a previous crash

),
, So i took the really rough idea of the ship and evolved it was planning on remaking the demo in pixel art, its fairly early and i decided to impose a 16 colour palette for a challenge. and before i knew it the rough idea evolved and I am actually motivated to finish it
some WiP images:
earliest save 8 colour:

Palette change :

Latest iteration :
all C&C is encouraged and appreciated
things i am aware of:
a) the mess on the deck doesn't make too much sense/not very readable as anything in particular started to make it into some form of steam engine or something but it will likely radically change. ideas would be welcome.
b)from what one person has said the mast/bottom of the sail(/ee thing) is too high, although seeming as its an airship and doesn't adhere to traditional ship design i don't think that's not entirely relevant

actually my father said that i should mount a fan aimed at the sail on the captains quarters heh
c) probably everything else, i am still somewhat a pixel newb and if there are any really blatant bad techniques or flaws in there please point them out
here's to getting better
oh and for those who actually read all this semi-coherant ramble-laden post

thanks, and those who didn't i don't blame you
