AuthorTopic: Hunk Sketch - Working on Fundamentals  (Read 2169 times)

Offline Sokota

  • 0010
  • *
  • Posts: 148
  • Karma: +0/-0
  • WeThePuppets
    • View Profile

Hunk Sketch - Working on Fundamentals

on: March 18, 2010, 10:23:04 am
So, I haven't pixeled anything in a long time, and I decided to give it a go today. Prolly put an hour or so into this sketch..yeah, I'm slow. I'm trying to get form-building down and stuff, so I started on this character...Not too original but I think helpful nonetheless. Any crits and advice are helpful, especially on shading the main blocks as well as anatomy (Especially concerning the arms and neck, and face...well the whole thing..lol)


Hunk

Sokota

Offline Pizza Tom

  • 0010
  • *
  • Posts: 224
  • Karma: +0/-0
    • @pizzadramon
    • pizzatom
    • View Profile
    • Blag

Re: Hunk Sketch - Working on Fundamentals

Reply #1 on: March 18, 2010, 10:36:03 am
I don't know enough about anatomy to really comment there, but I can tell right away he's really off balance. Try flipping your work horizontally every so often as you work to avoid overlooking problems like that, they tend to jump out at you when mirrored.  :)
pizzatom.tumblr.com
@pizzadramon

Formerly Regulus Awesome

Offline Sokota

  • 0010
  • *
  • Posts: 148
  • Karma: +0/-0
  • WeThePuppets
    • View Profile

Re: Hunk Sketch - Working on Fundamentals

Reply #2 on: March 18, 2010, 06:44:53 pm
Well actually, I wanted him to look like that. Not off-balance looking per se, but more staggering looking. I guess that didn't work. Still, I'm more worried about the blocking out to avoid flatness and stuff, and try to stray away from using too many lines. So I"m just wondering if I'm taking the right steps, especially on the facial area..

Sokota