AuthorTopic: [WIP]Sprites for a game  (Read 20939 times)

Offline jbeave

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Re: [WIP]Sprites for a game

Reply #50 on: April 05, 2010, 05:05:58 am
Quote
That idle animation is currently 41 colors, is this a problem with creating the animation or with the original sprites?

I don't understand what you mean, can you elaborate a little?

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Offline 1up

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Re: [WIP]Sprites for a game

Reply #51 on: April 05, 2010, 05:11:19 am
he means: did the clusterfuck of uneeded colors happen when you were making the original or did they shimmy their way into the sprite when the gif was created

Offline jbeave

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Re: [WIP]Sprites for a game

Reply #52 on: April 05, 2010, 05:14:27 am
What uneeded colors?? Am I saving the animations wrong or something? In that animation there are four frames, each frame should only have about 11-12 colors each. I honestly don't see what you guys are talking about..

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Offline 1up

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Re: [WIP]Sprites for a game

Reply #53 on: April 05, 2010, 05:15:59 am
each frame should only have about 11-12 colors each.
he said that there's 41 colors so i guess a bunch of similar and uneeded ones managed to work their way into the animation??


idk, i didnt bother checking for myself so i might have been defending someone full of /poop/ there for a second

Offline BwdYeti

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Re: [WIP]Sprites for a game

Reply #54 on: April 05, 2010, 06:16:49 am
Each frame is 32 colors or more, and most of the extra colors are just a few pixels. Some others are used consistently in one location, but don't match the rest. For example, the brown outline on his right hand is different from his left hand and his face, and neither of those colors are used for the bottom of his shoes.

EDIT:

?
« Last Edit: April 05, 2010, 06:43:22 am by BwdYeti »

Offline jbeave

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Re: [WIP]Sprites for a game

Reply #55 on: April 05, 2010, 02:56:43 pm
You're right, how the hell did you catch that? I don't have a clue how it happened though, but I'm glad you caught it. I cleaned it up the best I could:



I hope the rest of my sprites didn't do this....But I do still want some C+C on the hair, do I have it's movement down good enough?

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Offline Kidfrommars

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Re: [WIP]Sprites for a game

Reply #56 on: April 05, 2010, 03:10:05 pm
I use: http://www.benetonsoftware.com/Beneton_Movie_GIF.php  :D

Thanks for that, but it made my anti-virus go nuts saying there's a adware/spyware in it. I ignored it and then it recognized a trojan so I'm not going to install that. =/

I'm using Avira, btw.

Avira blocks EVERYTHING!!!!
Submit the file to http://analysis.avira.com/samples/index.php and select suspected false positive.

Offline senile

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Re: [WIP]Sprites for a game

Reply #57 on: April 06, 2010, 05:33:37 am
The identification as a trojan may be a false positive, but there really is spyware/adware in the installer.  :n:

Offline zez

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Re: [WIP]Sprites for a game

Reply #58 on: April 09, 2010, 08:32:40 am
His shoes are changing colors, also the shading on his chest kinda lags right after he reaches his highest point and looks a little wonky... Mostly the shoes though.

Offline jbeave

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Re: [WIP]Sprites for a game

Reply #59 on: April 11, 2010, 07:26:53 pm
Ah, I must've missed the shoes. I'll fix it and the torso.

Here's something new, it's a boss concept.



My shading is a little off, but how's its general design? I'm gonna work on its idle animation later and have its arm levitate. Would it be better to have them go up and down or do a sort of circular motion?

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