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Recent Posts

91
Portfolios / Re: 2D artist (pixel, animation,NFT 15 collections done)12 year experience
« Last post by kimyri on September 13, 2022, 07:12:06 am »
up
92
Pixel Art / Re: Pixel Art Tile Feed back
« Last post by Beetleking22 on September 12, 2022, 08:58:51 pm »
I really like the colors and the composition is decent but I think the cluster looks bit noisy and it does not have a room to breathe. You can have Better rock cluster if you make the rock formation more Polygonal.

Here is my edit.


93
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« Last post by fskn on September 12, 2022, 01:50:51 pm »
Thanks for the feedback, Zizka. I did some more work on that, although that particular animation was intended for when the sword collided with something like the shield or weapon of an enemy, so it should (I think) stop. I still have to try to animate a small fight sequence to see how that would really look, though.

Here's some more stuff that I had worked on since:








Not too happy with this one, but the kick makes it a bit more fun/funny.







I'm also considering changing the regular walk animation to something more stealthy-looking like it used to be when I was working with smaller sprites:

94
Pixel Art / Re: Pixel Art Tile Feed back
« Last post by fskn on September 12, 2022, 01:35:34 pm »
I think they all look good, but maybe you need to see them in context with other elements.

If I have to be really nitpicky it kinda bothers me that I can read "Va" or "Val" in the top set. :lol:
95
Pixel Art / Re: Bylina - Lure of the Sorceress
« Last post by fskn on September 12, 2022, 01:29:39 pm »
Thanks fskn! The edit you made looks remarkably similar to my first attempts to make it more detailed. I grew fond of the water tiles for a while now in the meantime, so I will probably leave them as they are

That's actually a relief to me because I wasn't really happy with that result in the days after I posted. :lol:
It just didn't fit in terms of style and readability.

Any ideas how to solve this?

Maybe avoiding sharing colors between fore and background and/or having more contrasting elements on the front and less on the background?
To me it looks like they blend more often in places where you're using earthy tones and black. That one lady on the right that's in front of the gray castle wall reads well enough, that other lady that's in front of the white house reads fairly well... Although making that house a bit taller could help separate her from the roof.

The guard/fighter doesn't read as well because there's too much detail in him and in surrounding areas. Single pixel leaves and whatnot. So maybe making bigger color clusters could help as well.

I understand you don't have that many options in regards to colors or resolution but perhaps you could make that work?
96
General Discussion / Re: Pixelation's Future
« Last post by fskn on September 12, 2022, 12:56:06 pm »
Thank you admins, mods and everybody that has been posting all this years. I have learned a lot visiting these forums, got to know (not personally, but still) many amazingly talented artists with a variety of different styles and ideas of how to tackle pixel art. I wouldn't know half of what I know today if it weren't for Pixelation and its users.

I do prefer forums as a medium to post art-related stuff in general, pixel art in particular. For me, not even Discord comes close in terms of usability no matter what they do there. Conversations just get lost.
Twitter is just bad. Sure more people will potentially see your stuff, but that's really not important to me, personally.

In regards to spammers, I have been helping some friends for I believe more than a decade now in checking for new registrations and that has kept them away. Of course it's a much smaller forum than Pixelation (or at least I think it is), but it has worked for us.
I also wonder if changing the forum engine from SMF to some other wouldn't also help solve this particular problem...

But anyways, I'll keep coming here while the forums are still up and new posts can be made, and I'll keep an eye on Discord because I have to use it in a daily basis.

Thanks again.
97
Portfolios / Re: [For Hire][Paid] Pixel Artist / Animator
« Last post by Labs on September 10, 2022, 06:22:00 pm »
Bump
98
Pixel Art / Re: Samus Sprite Feedback
« Last post by Jmrhdb on September 10, 2022, 05:25:03 pm »
Hello everyone!

So it's been a while, I guess I never got around to re-shading the sprite all those years ago ??? Anyway I stumbled on the save file the other day and I decided to take another crack at it. And with a little more pixel experience this is what I came up with:



It could be better but I'm happy with it  :blind:
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Job offers / Re: looking for artist
« Last post by AllannDsr on September 09, 2022, 06:50:31 pm »
Hi man! I'm interested in your offer!
I have a good experience and you can check my portfolio here - https://pixelation.org/index.php?topic=30333.0
100
Portfolios / Re: Pixel artist for hire
« Last post by Kairos on September 09, 2022, 03:26:47 pm »
Bump!  :D
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