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41
Job offers / Re: [Paid] Looking for Environment Artist for JRPG
« Last post by SarahBoe on August 03, 2020, 11:03:48 pm »
Just sent a PM!  :)
42
Job offers / [Closed] Looking for Environment Artist for JRPG
« Last post by SamTaylor on August 03, 2020, 10:32:35 pm »
I'm looking for an environment artist for a JRPG style game.  I am paying around $35 per hour.

I posted on this forum several years ago to create an introduction demo for Kickstarter.  The Kickstater wasn't created, but I have saved up enough to fund the game.  Everyone on the team with the exception of the previous environment artist are available to continue to work on the game, though most will not be able to work full time on the game due to other responsibilities.  You will need to keep that in mind and I'm willing to work with a flexible schedule in case there is a period of time where the work I provide slows down.

Map tiles are 16x16.  Screen resolution is 640x480.  The theme is medieval Arabian fantasy.

I will include some of the information from my prior post that talks about the game engine so you don't need to go searching for it:

The game engine is primarily inspired by Final Fantasy 6 mechanics, but the game isn't meant to be a sequel or fan game.

The idea is a 2D sprite RPG inspired by Final Fantasy games from the NES and (mostly) SNES era. I'm creating an engine that will have a game creator and not just a game. I originally wanted to support a user interface for easy modding of the game and it turned into more of being able to create a game than a modding tool.

The feature I've come up with has to do with time. RPGs that involve time are either a small scope of a few days or they jump from time periods with actual time not really moving.

The engine will have characters aging in pseudo real time. While time will not flow on a 1 second real world to 1 second game world, it will be steadily flowing. Standing around will result in time passage within the game. I'm planning on using a 1 second real world equals 1 minute game world while in towns/dungeons and a 1 second real world equals 1 hour game world while in the over world. These times may be tweaked.

Events will also be triggered through time. The world can change from one year to the next. The changes won't be limited to seasonal changes, but could also be catastrophic events that alter one or several maps.

The introduction demo, for Windows, as well as existing art that can be found at https://futurescape.itch.io/chosen-heart-a-tale-of-the-fourteenth-kingdom.  The art was created based off of writing from my author.  Full details are not included in the writing, so there is creative room for how things look provided they follow some general guidelines of what an area is.

PM me if you have questions or are interested.  Please do not create any new content for your application of the requested position.  I would like to see prior work that was done in fun, practice, or part of a project.
43
Portfolios / Re: Professional game pixel artist / animator / special effect.
« Last post by wonman321 on August 03, 2020, 04:07:14 pm »
Updated.
44
Job offers / Re: [PAID] Pixel for small casual multiplayer game
« Last post by pixelnauta on August 03, 2020, 01:37:53 pm »
Hi, i'm a pixel artist from Brazil with previous experience on commercial projects.
My discord: Rodrigo A F#2487
My portfolio: https://drive.google.com/drive/folders/1YjMs-sshYNUOuLkqbBOiiS8PpFyqc63f?usp=sharing
45
Pixel Art / Isometric walk cycle vs "flat"
« Last post by redwizardisland on August 03, 2020, 01:11:08 pm »
Hi. I am trying to improve this walk cycle, but I am uncertain of how to continue:




I would be very happy with any pointers or new ideas.  :)
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Asst Squad Sergeant  -  Unity Engine Game Ready Character

www.zagreusent.com
Game & Animation Studio

Follow us:
 https://www.facebook.com/ZagreusEntertainment
 https://twitter.com/ZagreusEnt

[ AAA - indie price - zagreus zagreusent ze studio character concept high / low poly character & creature game prop weapon game rig and loop gaming animation production company studio india asia ]
47
Pixel Art / Re: [WIP] Sarah Connor (Terminator 2)
« Last post by SeDiceBisonte on August 03, 2020, 10:53:18 am »
There's been another big delay since I'm still busy with work (I also wanted to enter the last PixelJoint weekly challenge) but I have managed to work on this a fair bit too.

The ponytail is still just the result of me experimenting with different things and is very WIP.


I feel like I'm getting closer to a likeness now, but it still needs tweaking.

@fskn
Thanks for that. It was very helpful to be pulled back towards some good references. I'd very much come unstuck there and I think the lighting and the forms are much more sensible and accurate now. The blue side of the face is still too reminiscent of Aladdin Sane. I've added in an extra shade of pink to better blend that side, but I think yet another mid blue might be needed on the right hand side to get rid of the painted feel.

@Gunpog!
Thanks so much for the extremely helpful pixel technique advice, and sorry it's taken so long to reply! I've tried to neaten this up along the lines of your crit. I'd previously read Helm's pixel cluster thread but I'm very much someone who learns by doing and, while I think I'm a long way off making satisfying clusters, your comment about thinking in terms of pure shapes was especially useful.
I've also tried to neaten up the lines and add more AA (I agree that this style suits it and I'd been too conservative and inconsistent). I'm still shifting bits of the image around and redrawing them, so I may have broken other parts without noticing. I'm going to do a final pass over the whole thing once I think I've achieved a good enough likeness for my level of skill.
48
General Discussion / Has anyone heard of "Eiyuden Chronicle"?
« Last post by SirAndres on August 02, 2020, 09:39:05 pm »
Hi! I do not know if this post goes here or if someone is interested, I apologize if it is wrong, but ...
Has anyone seen the Kickstarted of "Eiyuden Chronicle" ?? The game designed by the original creators of the Suikoden saga!
They're the reason I fell in love with pixelart in the first place, and the game promises to be just as great.
What little they showed brought me an incomparable nostalgia for my childhood.
I can't wait for them to complete the project!
49
Portfolios / Re: FOR HIRE - PIXEL ARTIST
« Last post by luckymee777 on August 02, 2020, 08:58:47 am »
now i remember you way back.
you are that (Dorian Tokici aka sonic_reaper) person scammer who did not pay me for that character work.
you just disappear after i sent you that work.
and never heard from you again.
i really remember now you are that guy with a very bad attitude and a very difficult being to work with.

i hope you all artist out there be fully aware of this being.
he is a very awful being to work with and a scammer.
he did not even remember.

AVOID THIS VERY BAD AWFULL SCAMMER (Dorian Tokici - sonic_reaper) A VERY DIFFICULT BEING !!!!
50
Portfolios / Re: FOR HIRE - PIXEL ARTIST
« Last post by luckymee777 on August 02, 2020, 08:57:56 am »
now i remember you way back.
you are that (Dorian Tokici aka sonic_reaper) person scammer who did not pay me for that character work.
you just disappear after i sent you that work.
and never heard from you again.
i really remember now you are that guy with a very bad attitude and a very difficult being to work with.

i hope you all artist out there be fully aware of this being.
he is a very awful being to work with and a scammer.
he did not even remember.

AVOID THIS VERY BAD AWFULL SCAMMER (Dorian Tokici - sonic_reaper) A VERY DIFFICULT BEING !!!!

For anyone that's hiring Jay (Salvador), please note that he's posted original pixel art from one of my commercial projects on his imgur portfolios.

https://i.imgur.com/yYv0A14.gif

I have asked him to take it down, however, he responded in an evasive manner and I see that it's still uploaded there.

I don't doubt your integrity Jay, however, it comes across as disingenuous when you're trying to pass off other people's work as your own.
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