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Recent Posts

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Job offers / [PAID] Bitlectro Labs is looking to hire Pixel Artists
« Last post by keilc on November 11, 2021, 08:16:51 pm »
Bitlectro Labs (https://www.bitlectrolabs.com) is hiring pixel artists to develop a 16-bit RPG style game!

Work will be ongoing and will include:

Creating sprite animations based on existing designs
Creating backdrops for RPG battle scenes
Creating pixelated UI components

We're integrating our Dreamers avatar series (https://rarity.tools/thedreamers) in to a turn based RPG battle arena and are in need of talented pixel artists!

The game will be visually similar to the Shining Force series on the Sega Genesis.

Pay will begin on a per-piece basis with the option of long-term contract work to follow.

Contact us at admin@bilectrolabs.com
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up!
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Portfolios / Re: 'PIXEL PERFECT' Pixel art
« Last post by art18 on November 10, 2021, 01:26:26 pm »
Recent review:

"Great work by MetalZebra. Exactly as I had envisioned."
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Looking for new games to score!
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Male slime character
My portfolio: http://deathstalkerentertainment.com/
If interested don't PM, send your requests or hellos to info@deathstalkerentertainment.com




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Portfolios / Re: Pixel Artist for Hire
« Last post by revangale on November 08, 2021, 06:49:06 am »
I am available for more work.
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Job offers / Pixel art needed for 2D fighting game
« Last post by SuR_David on November 07, 2021, 04:16:53 pm »
Hello!

For my 2D pixel art game I'm in need for more customization assets. There are three main things:
- Hats
- Fighter skins
-Arena levels

All sorts of cool and creative ideas are possible for this :). I've added some examples below. Mail me at david@stumbleuponrumble.com with some of your work and what rates you charge.
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Devlogs & Projects / Re: GIGAPOCALYPSE-Indie Devlog
« Last post by GoodyPundit2 on November 05, 2021, 04:49:20 pm »

NEXT WEEK!

Prepare yourself for the full Giga lineup, new stage, new pets, and offcourse the ending!

>>>Gigapocalypse on Steam<<<
>>>Gigapocalypse on Steam<<<
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General Discussion / Re: Do People Still Use this Website/Forum?
« Last post by eishiya on November 04, 2021, 02:01:25 am »
That's good to hear, thank you! Maybe I'll check the PJ server out again some time.
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Pixel Art / Re: [CC] Character in a body suit, problem with anatomy.
« Last post by SeinRuhe on November 03, 2021, 08:41:26 pm »
No worries about the Karma xD, some nice people helped me when I was starting so I just want to give back to the world a bit.

I didn't use a reference but I did reenact the pose and tried to pay attention to what my body was doing, there's a whole concept of "Acting for animators" that's worth researching. After that was just shifting some parts around and redrawing some other parts.

Drawing out of memory is not inherently a bad thing but if you have some pictures of the pose as reference is better. I kinda advice against making your references on Blender since you would be posing the 3D model out of memory too.

Once you start to understand how light works everything related to drawing becomes easier, it takes a while but once it clicks it's almost constant (And really slow) improvement from there.

Seeing other people's take on your sprite shouldn't make you feel bad about your work (At least not for much time, I would be lying if I say it hasn't happen to me too when looking at other people's work) everything in life is a process and some people have walked an extra mile than us in some things.

As a last advice, you should try to do your next character without outlines, drawing and painting are two different skills and I think you could use some more practice at the painting part of things. If you want to add an extra challenge to it try to draw it with a 2x2px brush instead of a single pixel brush, I'm sure you'll learn a lot from the process.
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