Pages: 1 2 3 [4] 5 6 ... 10

Recent Posts

31
Looking for new games to score!
32
Job offers / Re: Experienced 2d Pixel Artist needed!
« Last post by Bahototh on November 15, 2021, 01:35:43 pm »
Did you find an artist?
33
Job offers / [PAID] - Pixel Artist Wanted
« Last post by presc on November 15, 2021, 12:17:43 pm »
Hi!

Our studio Brave At Night (creators of Yes, Your Grace and publishers of Mind Scanners) is looking for a long-term pixel artist who is able to match our current style.

We are looking for creative and hardworking individuals who are not afraid to experiment and try new things within the pixel art medium.

Our ideal candidate has excellent communication skills, is independent but can follow guidance and feedback. Most importantly, we are looking for someone who will be a part of our team and be proactive.

Job details:
- Create pixel art backgrounds and assets
- Pixel art amination (characters + backgrounds)
- Preferably based in the UK (ideally Manchester)
- Previous experience of working on a pixel art game is essential
- Long term position (not project based)
- Pixel art style should be similar to "Yes, Your Grace"
- Fully remote work (with optional office space in the future) & flexible working hours

Additional skills that are welcome:
- Ability to implement assets and animation in Unity Engine
- Familiarity of Unity lights and other visual effects

How to apply:
Send your portfolio to our email address: contact at braveatnight.co.uk
34
Hey there! I think your email may have an error in it?

Hi there, thanks for clarifying. You're right that my correct email is as you've stated.
But it's not an error. I just didn't want to put my actual email address because I didn't want some internet bots to start sending me spam mails and flooding my inbox. I think most of us can figure out the actual email address so I left it as it is.

Also, a quick update for everyone that email me or PM me, I have received your message, but I wanted to wait a while more and see who are the valid candidate.

I do noticed that many of those that approached might not have a similar art or animation style, or does not have anything similar in the portfolio shared. It is understandable that you like to try anyway, but I thought I share now that the chance for us working together is much lower as I do need to standardize the art style at the end of the day. Still, thanks for the response and interest :)
35
Looking for projects!
36
Devlogs & Projects / Re: GIGAPOCALYPSE-Indie Devlog
« Last post by GoodyPundit2 on November 12, 2021, 04:32:26 pm »

GIGAPOCALYPSE FULL VERSION AVAILABLE ON STEAM

Pick your favorite Kaiju!
From prehistoric Dinosaur, to a mysterious entity from the dark space, or the Old Gods themselves!
Gigapocalypse is available on Steam, and its on discount!

>>>Gigapocalypse on Steam<<<
>>>Gigapocalypse on Steam<<<
38
Hey there! I think your email may have an error in it?

raymond.teo@at@secretbase.sg

There's 2 @s in there and it says "at" in the middle is the correct one just raymond.teo@secretbase.sg?
39
Hi everyone,
My name is Ray, an indie game dev under the name Secret Base.
You can find more info about my previous game on my website https://www.secretbase.sg/, or my twitter account https://twitter.com/secretbaseSG

I'm have been working on an unannounced beat'em up, and it has a rather clean visual, with snappy animation, much like my old avengers mock up from a few years ago...
https://youtu.be/uazVevbfs0c


I have a few position I'm hoping to fill, as listed below.
  • Environment Artist : Rough concept art (or collage example) of the level will be provided. Artist to re-interpret the level as pixels on the given whitebox. Good level of creative freedom, but enough restriction to help you stay focus on the job. The game is set in oblique view, so if you have some experience with isometric, it would come in handy. But not a must at all
  • Overworld Map Artist : A city map, similar to JRPG like Chrono Trigger and Scott Pilgrim
  • Character Animator : Character art style is similar to the avengers artwork above, though character size is more chibli and much smaller, around 64x64, with no size limitation and animated in 15FPS. There's obviously lots of combat animation to be done, so good anatomy, shape and form is important. Our animation style is clean and snappy, so strong key poses are appreciated as well. Ideally, you animate with key frame tweaks
  • FX Animator : Hit spark, Ki blast, explosion, etc. Looking for someone that can do clean and creamy FX. There's probably better example, but off the top of my head, I'd say more like SF Alpha and less SF2
  • Character Reskin or BG Character animation : This is more for the junior artist. Basically, I have quite a few animated characters that we're looking for artist to try to dress differently. That or maybe BG character animation, basically passerby doing some simple poses

That's quite a few roles because the project is entering Beta, and I'm largely focus on churning out more contents. However, it is important to note that there are others that has already been working on the project for some time now, so it's not like I'm hiring 1 environment artist or 1 animator for the whole game. You will be joining an existing project, so you must be prepared to adapt to the art style.

I am more open to artist that want to take on multiple role, depending on the timeline. Sometimes it's just because you want more work. Sometimes it's because working on 2 different things allows you to switch around and not get bored. For me, I much rather have someone that's invested in the project, rather than 5 artists, each contributing only a small bit, get paid, and disappear :(

My priority right now is environment and character animators. The rest might come in 1 or 2 months later.

Frequent updates and communication (over discord) are also required over production. This is to help both you and I to make sure things are done correctly, and avoid situation 2 weeks down the road that the artist delivered something I simply cannot use, or the artist decide not to show up anymore, and I'm left there waiting, as you can imagine has happened before. I am the artist for the avengers mock up and most of the game so far, so I believe I am able to offer advise and feedback to help increase quality and productivity.

I think that is all for now. If you are keen, you can reach out to me on my email raymond.teo@at@secretbase.sg or DM me. Send me your portfolio link (avoid attachment please. I have a small inbox), what you like to do and give some examples of how much you've charge for past pieces. Do note that my email has been going into spam, so you might want to whitelist me if you're sending expecting my reply. Do also note that there will need to be an NDA signing to discuss work in detail, and a simple contract signing to kick off the work.

Thank you for reading!!
40
Job offers / [PAID] Bitlectro Labs is looking to hire Pixel Artists
« Last post by keilc on November 11, 2021, 08:16:51 pm »
Bitlectro Labs (https://www.bitlectrolabs.com) is hiring pixel artists to develop a 16-bit RPG style game!

Work will be ongoing and will include:

Creating sprite animations based on existing designs
Creating backdrops for RPG battle scenes
Creating pixelated UI components

We're integrating our Dreamers avatar series (https://rarity.tools/thedreamers) in to a turn based RPG battle arena and are in need of talented pixel artists!

The game will be visually similar to the Shining Force series on the Sega Genesis.

Pay will begin on a per-piece basis with the option of long-term contract work to follow.

Contact us at admin@bilectrolabs.com
Pages: 1 2 3 [4] 5 6 ... 10