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Recent Posts

21
General Discussion / Re: [Question] How much would this cost to make?
« Last post by MysteryMeat on June 14, 2019, 11:37:18 pm »
I'll be real boss, 600 ain't gonna be nearly enough to cover consistent pixel art of that quality. Usually work that good requires years of work to achieve and you'll wind up paying 1000s and up for a consistantly gorgeous art style.

However, don't give up! Start with programmer art and make a working prototype of your game. Make something fun and interesting and talent WILL gladly sign on to be a part of it, usually you'll be looking at a revenue share situation but those are significantly less looked down upon with promising near-complete works vs. pipe dream passion projects.
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Pixel Art / Re: Promo shots of characters for my next project
« Last post by MysteryMeat on June 14, 2019, 11:32:16 pm »
yeah, I was a bit out of it when I wrote that and came off a lot harsher than intended. Whoopsididdles, haha

The face looks a lot better now, and you've done a lot to clear up the forms.

A big problem with the sprite that I was kinda saying "could be glossed over" about is that the style you're rolling leaves it hard to critique the anatomy of the piece.

notably her hand/wrist is bone-thin and then some, with a bit of disjointing at the wrist especially. The forearm as visible also has somewhat of an ill-defined shape, and it feels like there's something also up with the length of that forearm compared to the shoulder-elbow length.

Same for the feet and legs below the knee. However, it DOES give the design a nice spindly appearance that lends well to the sort of "Deadly Noble Elf Warlock" vibe the character has going on.

Notably however, she doesn't read as female due to the shoulders being so much broader than the hips. Generally the inverse is the case, at least to "traditional" beauty standards. This is not a bad thing necessarily though, I actually push for details like that designing women since you don't see a lot of androgynous/nonstandard designs on chicks, but it's something to keep in mind about your intent with the design.
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Unpaid Work / [Revshare] [VERY Serious] [Full Team Work] Joining My Game Team
« Last post by VestaOrion on June 14, 2019, 07:31:35 pm »
Hello Everyone, My name is Mathieu Martin, internet name VestaOrion! I am the leader of a small team who wishes to become a full fledged indie company who will focus on 2D RPGs. We are a complete team(almost!) With a lead director/writer and game balancer(think enemies and items and skills) who is me, another of my friend who is an amazing coder and a professional level musician with 10+ years of experience.

Currently we are working on a project named Code Paradox Remix, right now we are working on our own without a full time artist and make due with Quid pro quo, (exchange of services) we are kind of tired to not have somebody on our team that has a permanent spot like all of us, thus we decided to make this announcement calling for an artist to have a spot on our team.

-Game is 60% complete with the skeleton of the game fully realized.

Skill Required + Conditions:
-Pixel artist capable of tileset work and Sprite work (along with spell animations)
-10 hours of work per week, the rest of the time you can do your freelance work
-Rev share equal among the entire team meaning you make 25% like everybody
-Contract must be signed along with an NDA
-Bonus work over the 10 hour mark in a week counts as overtime and may lead to a Bonus if loyalty to the team is maintained.


Game Info: https://vestaorion.itch.io/code-paradox-remix

Contact me at: Discord  VestaOrion#6906

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General Discussion / Re: [Selection] The Art of PC98
« Last post by yrizoud on June 14, 2019, 01:04:21 pm »
Thanks for sharing. I really like the motorbike, and the transparent angel wings works very well for so few colors.
The site flat2d that hosts translation of japanese pixel programs has put online an archive of similar images for study, but as a big archive (page here). Hosted images are much easier to study, you can for example pass them to the PJ specs tool for zooming and analyzing colors :
http://wouterpleizier.nl/pj/index.php?input=https%3A%2F%2Fi.imgur.com%2FUxSVMLN.png
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Challenges & Activities / Re: The Daily Sketch
« Last post by pistachio on June 14, 2019, 09:50:52 am »
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General Discussion / [Selection] The Art of PC98
« Last post by CritiqueMyWork on June 14, 2019, 09:21:47 am »








































































I uploaded them here
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Challenges & Activities / Re: Hexquisite Corpse 4
« Last post by Haddy22 on June 13, 2019, 08:55:17 pm »
T45 Please
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Pixel Art / [help needed] scott-like character
« Last post by Robbie Harrison on June 13, 2019, 06:13:22 pm »
hello guys ! I was doing a sprite similar to the scott pilgrim game characters, but I can't get it to look good :



I'm really disatisfied with how the tie look, I think the eyes need works as well but I can't get this straight.

Any help or advice would be greatly appreciated. Thanks a lot !
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Private message sent!  ;)
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