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Recent Posts

21
Pixel Art / Re: My Hands, but without Leona Lewis.
« Last post by Lord Craban on April 19, 2021, 03:06:28 pm »
I'm not so sure about it being clearly superior, yours look great!

Thank you very much. Aniway I made one last change. I think it's more understandable now. It actually didn't make sense to paint every muscle in black and let the abs be white. That way it looks better, and the bibs look like ... Well, bibs.

22
Pixel Art / Barbarian sprite with NES specs [C+C]
« Last post by fskn on April 19, 2021, 03:05:17 pm »
So, I'm beginning a new project, inspired/influenced by Castlevania. So far I'm not too concerned on making it super optimized, more if the animation and overall look feel right.

I'm not too keen on that "idle" part, with him flexing his knees... I may cut it out.



Any comments or suggestions?
Thanks in advance.

Quick edit: Slightly different colors (different NES palette).
Also modified the face a little bit, making it look like he's facing a bit more toward the camera.

23
Unpaid Work / [Recruiting for project] Project: Rose rock shooter Current
« Last post by cococamo919 on April 19, 2021, 12:24:54 pm »

Team Size: 3 (me project lead, artist, animator and level designer. Sound designer and voice actress)

Roles Required: RRS is a volunteer project being developed by a small team of individuals who are passionate about game development. We’re looking for reliable & enthusiastic individuals who don’t mind volunteering some free time to help aid the development of the game. We won’t be able to pay you for your time, but we will ensure you get credited for your work. In the event RRS generates revenue, we’ll ensure you are paid something for your contribution this is promise. Please note we are only accepting applicants over the age of 18 and will require you to provide examples of your work. C# programmers experienced with Unity Engine. Environmental artists experienced with aseprite, photoshop or anything you use to make pixel art.

Description: Rose Rock Shooter is an exciting fast paced 2D side-scroll shooter, set in a world that has been plunged into chaos after a powerful form of molecular energy ripped across the globe. After being exposed to this powerful energy, some people have discovered that they are attuned to its power developing special magical abilities. Giving rise to a new kind of terrorist... Set in Rose Rock City, an elite team of counter-terrorists known as “Phantom Orchid” have assembled to fight back against the enemy. Their mission is to help save Rose Rock City from the brink of destruction. There are four playable characters in the game, each with their own unique attacks, special abilities and play styles. The player will need to familiarise themselves with each character in-order to effectively fight against the numerous types of ranged & melee enemies in the game.

Contact: Email at cameron-troup@hotmail.co.uk​ and you can dm at discord at cococamo919#9565.
24
Job offers / Re: [PAID] Top-down characters,objects,tilesets
« Last post by cococamo919 on April 18, 2021, 02:34:23 pm »
Howdy

I blasted you a email.

I'm think your idea is cool, you can check my art/portfolio at https://www.artstation.com/cococamo919

My Discord:cococamo919#9565

sincerely

Cococamo919
25
Pixel Art / Re: My Hands, but without Leona Lewis.
« Last post by fskn on April 17, 2021, 10:45:22 pm »
I'm not so sure about it being clearly superior, yours look great!
26
Pixel Art / Re: Sprites and tiles and UI bits, oh my!
« Last post by eliddell on April 17, 2021, 07:40:17 pm »
Okay, iteration the next: 


Reduced the banding, reshaded several areas.  I think that unless you guys can spot something grossly wrong, I'm going to leave it at that, and move on to the back and side views.

I'm aware that I tend to introduce way too much banding and grain into my work (and then have trouble spotting it myself).  Not doing much in the way of art for a couple of years probably made it worse.

Minor details:  the gradients are hue shifted, just not by very much—if you look at HSV samples, the lightest green has a hue of around 80, and the darkest is around 100.  Too conservative, probably.

The image host seems to have recompressed the big screenshot at the end of my earlier post  :( .  Good to know before I post about this project elsewhere, I suppose—I'll need to use smaller screenshots, find a higher-bandwidth image host, or dig out my login info for the webspace I've had for the past ten years but never used.  (Some of it would have shown anti-aliasing anyway, since the most of the UI is built out of primitives drawn by the game framework, but nothing like that.)
27
Looking for new games to score!
28
Pixel Art / Re: My Hands, but without Leona Lewis.
« Last post by Lord Craban on April 17, 2021, 10:32:47 am »
My post is quite old and in the end my result was this:



Yours, however, is clearly superior. I have a long way to go to improve.
29
Job offers / Experienced 2d Pixel Artist needed!
« Last post by Spacelab_Games on April 16, 2021, 07:46:49 pm »
I'm looking for an experienced 2d pixel artist to help me with a 2d platformer mobile game I am currently working on in Unity. I can pay up to $30 US per hour.

If you are interested please email me at leo@spacelabgames.com or shoot me a message on Discord Spacelab_Games#4336

Please have an online portfolio ready demonstrating the following:

- Environment sprites/backgrounds
- Character designs
- Animated tiles
- Character animations

Thanks.

-Leo
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