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Recent Posts

21
Pixel Art / Anthro Arctic Wolf Portrait (48x48 pixels)
« Last post by ColdAutumnRain on August 15, 2019, 12:14:53 am »
I used to work a lot with RPG Maker 2003. I enjoy SNES style pixel art. My favorite activity is map making, which lead me to look into how tile sets in SNES games such as Seiken Densetsu 3 are made up.

A year ago I tried to draw a portrait of an anthro arctic wolf in manga style. I was influenced by Fire Emblem Monshou no Nazo's art style for portraits when I made this one.

I used this stock photo as a base: https://static5.depositphotos.com/1041666/501/i/450/depositphotos_5014036-stock-photo-arctic-wolf-in-winter.jpg
I resized it then drew over it. I mainly used it for the outline of the face. It also helped a lot with the ears.

There are three portraits in this set. The first one is the default one. The wolf has a scar above his nose and on its left eye. The second one adds a dark cloak. The third one is the first without scars.

This was my first attempt at serious pixel art. I had to redraw it multiple times till I was satisfied and also asked for some help on how to shade (I was shown examples and did everything myself.) It took about 24 hours.

I plan to draw human faces to in the future, but I'm not sure about my skills.

Could someone well-versed in pixel art tell me what I did well and what wrong? Any constructive criticism is appreicated.
22
Portfolios / Re: Pixel Artist named Songoanda
« Last post by Songoanda on August 14, 2019, 08:21:36 pm »
Available to take new projects!
(here some new assets I made)



23
Pixel Art / Re: [Feedback] Hearthstead - farming/town life Simulation RPG
« Last post by Keops on August 14, 2019, 05:49:18 pm »
Don't forget that what is "minimal" depends on what the tiles are. Some things just naturally need more tiles, or different kinds of tiles, so you won't have the same tile layout for different things. For example, you probably wouldn't need both diagonal and squared corners for terrain, but they could be useful for paved paths.

Since your game will probably have player-modified terrain, you'll probably need a tileset that can handle more weird situations than the diagonals-only one above. IIRC 16 tiles per required pair of terrains is the minimum that's procgen-friendly, which is similar to what you posted before - no isolated/narrow strips of terrains. In farming games, it's common for players to modify the terrain so a tileset where you can easily compute the proper tile for a given environment is probably more important than a minimal tileset.

Totally true and the main reason why I will slow down on art and focus on implementation and testing and then improving/polishing art. But your feedback has been invaluable so far. Thanks so much!
24
2D & 3D / Re: Wing Commander Pixel Art-y Unity Remake
« Last post by Howard Day on August 14, 2019, 09:31:38 am »
25
Pixel Art / Re: [WIP] Music Video - Desert Trucker
« Last post by Chonky Pixel on August 14, 2019, 07:52:31 am »
Now it looks a bit more obvious that the truck is lit from above but everything else is from above left... Even the shadows and motorbike suggest light direction.
26
Pixel Art / Re: [WIP] Music Video - Desert Trucker
« Last post by Chonky Pixel on August 14, 2019, 07:49:54 am »
I feel the new/alt rock is much better. Perhaps compromise by giving it an external outline, but no internal outlines?

Like this?



Because I just can't help myself, the outline colour is lighter around areas of lighter shade.
27
Pixel Art / Re: [Feedback] Hearthstead - farming/town life Simulation RPG
« Last post by eishiya on August 14, 2019, 03:21:16 am »
Don't forget that what is "minimal" depends on what the tiles are. Some things just naturally need more tiles, or different kinds of tiles, so you won't have the same tile layout for different things. For example, you probably wouldn't need both diagonal and squared corners for terrain, but they could be useful for paved paths.

Since your game will probably have player-modified terrain, you'll probably need a tileset that can handle more weird situations than the diagonals-only one above. IIRC 16 tiles per required pair of terrains is the minimum that's procgen-friendly, which is similar to what you posted before - no isolated/narrow strips of terrains. In farming games, it's common for players to modify the terrain so a tileset where you can easily compute the proper tile for a given environment is probably more important than a minimal tileset.
28
Pixel Art / Re: [Feedback] Hearthstead - farming/town life Simulation RPG
« Last post by Keops on August 14, 2019, 12:16:37 am »
Ah, I think you misunderstood. By diagonals, I just meant diagonal transitions, i.e. corner tiles. They're still square tiles. Here's a simple example using just 2 types of grass, with 4 diagonal transition tiles (in theory you could use just 1 or 2 with appropriate flips, but for organic objects it helps to have variety).


Typically, the chief drawback to using a tileset like this is the limits it imposes on the exact shapes you can create, but some of this can be mitigated with careful tile design. For example, you wouldn't expect to create "vertical" or "horizontal" edges that are an odd number of tiles in length (since they must be created out of pairs of diagonals in a saw pattern), but for noisy organic surfaces like grass, it's possible to make two diagonals tile with each other seamlessly too, allowing for such scenarios.

Oo this is enlightening! Thanks so much for sharing that



I was experimenting and made this geometric flat color tileset so I can start implementing maps in Unity and not waste time in final asset production. Now my tileset looks bloated haha but I think I'll keep it and also keep this in mind too :o

So much to learn. Thanks so much eishiya! I _really_ appreciate it!

Ribs out!
29
Pixel Art / Re: [WIP] Music Video - Desert Trucker
« Last post by eishiya on August 13, 2019, 09:29:07 pm »
I feel the new/alt rock is much better. Perhaps compromise by giving it an external outline, but no internal outlines?
30
Pixel Art / Re: [WIP] Music Video - Desert Trucker
« Last post by Chonky Pixel on August 13, 2019, 09:03:05 pm »


An alternative rock top right. Honestly? I don't even know what I'm doing any more. My wife prefers the original (it's more cute) and outlines are very much part of the style of Gameboy games. Still, it was fun.
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