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Recent Posts

21
Devlogs & Projects / Re: On the take - Visual novel
« Last post by vertex on September 12, 2020, 08:24:32 am »
Update

More twine-grind. But also report update again.

22
General Discussion / Re: iPhone 11 or 11 pro good????
« Last post by hANshOTtH3RD on September 11, 2020, 05:45:42 pm »
you should get an old BlackBerry ;)
23
Devlogs & Projects / Re: Na´ca - Pixel art MMORPG on mobile and PC
« Last post by FraZM on September 11, 2020, 03:26:05 pm »
Every fantasy game needs its Stonehenge!

24
Portfolios / Re: Experienced | 2D/3D Gaming Artist @ Indie Rates | Looking for Work
« Last post by hephaestusent on September 11, 2020, 12:32:02 pm »
Zombies Card game, 'OMZ! Oh My Zombies
Please follow the link:
https://www.hephaestusentertainment.com/2019/11/vix-at-eros-intellegat-sea-no-facer-2/

Looking for new projects
Email ID:info.hephaestusent@gmail.com
Skype ID: hephaestusent


Thank you
HEPHAESTUS ENTERTAINMENT

2D/3D Game & Animation service provider @ Indie price
Contact Details:
Email ID:info.hephaestusent@gmail.com
Skype ID:hephaestusent
Facebook:https://www.facebook.com/HephaestusEntertainmentarts/
More Art:https://www.artstation.com/artist/hephaestus_entertainment
25
General Discussion / iPhone 11 or 11 pro good????
« Last post by oker288 on September 11, 2020, 11:30:18 am »
Hi everyone!
https://www.slotsreview.games/
I'm using iphone 6 now, I think it's time to change. I have seen some reviews.
Which one to choose? Would like advice.

Thank in advance.
27
Devlogs & Projects / Re: On the take - Visual novel
« Last post by vertex on September 11, 2020, 10:24:59 am »
Update

New and improved report:




Compiler refactoring:



28
Portfolios / Re: Pixel Artist & Animator Looking for Work
« Last post by am.fdrva on September 11, 2020, 09:30:51 am »
Looking for more work!
29
Great portfolio collection.

thank you!
30
Pixel Art / Re: Female Character
« Last post by dpixel on September 11, 2020, 01:18:50 am »
may I know what the steps are you take when you make something like that?
its just really impressive!
Thanks. Glad you like it. 
I just tried to exaggerate my first edit.  Wider hips, thinking about gesture lines and weight balance.  Making this one a couple pixels taller made it easier to work with.  I basically grabbed sections and moved, pulled and stretched.  Then put it back together.  Then repeat till it looks right.  Don't be satisfied with good enough.  If something doesn't look right, work at it.  Anatomy is difficult to make look right, so use references for your poses.  For pixel art technique, study others work.  There's nothing magic about it, just practice.  I've been doing this for a long time, and this was practice for me. 
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