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Recent Posts

Hi, my name is Adrian, I'm a senior pixel artist with 4 years of experience working on commercial projects. I have experience with animating creatures, props and making ui elements.
You can reach out to me through
my email
or discord

This is my portfolio:
Looking forward to hear from you soon.

Portfolios / Re: Brunozxz Portfolio, currently looking for job
« Last post by brunozxz on May 03, 2022, 03:29:16 pm »
Open again :)
Portfolios / Re: Twilight - Pixel artist (2D, NFT, Logo)
« Last post by PixelArtLover on May 03, 2022, 02:18:48 pm »
available now
Portfolios / Re: Pixel Artist (Six Years Exp) Available For Work
« Last post by AlcopopStar on May 01, 2022, 11:38:27 pm »
Available for work.
Portfolios / Re: Twilight - Pixel artist
« Last post by PixelArtLover on April 26, 2022, 06:30:10 am »
doing logos too!
Pixel Art / Re: Arms Anatomy (NSFW?)
« Last post by SeinRuhe on April 25, 2022, 10:53:51 pm »
It's been more than a month so I'm almost certain you won't see this but regardless here's an attempt I did at fixing the arms (And torso)

Hope it helps a bit!

Pixel Art / Re: Gurklike
« Last post by fskn on April 25, 2022, 04:56:08 pm »
It's been a while, Adam! Glad to see you're here and still pixellin'.

About your piece, everything looks lovely. Seeing from how detailed your mountains are, I think the sea tiles should receive the same treatment. I'm thinking the waves should go in the direction of the coast, but if you'll have more than just a coast on the east side, then you really need something more generic, perhaps using diagonals, kind of like:

...but you will make it much better, I'm sure.

I did round some corners in the coastline, and I'm not sure it's possible, but you could totally ignore those.

Perhaps the sea should be darker overall?
Portfolios / [Available] Senior Pixel Artist - Open for jobs and commissions
« Last post by Trong Luan on April 25, 2022, 10:20:44 am »
My name is Luan! Embarking on my career of Pixel Artist since 2017, I have been involved in multiple game projects with a variety of perspectives and categories, including successful NFT projects. From top-down, isometric to dimetric and oblique, either static or animated, I have been through.

Moreover, with the experience in a creative yet deadline-driven environment, I'm highly effective at self discipline and task accomplishment within given time and budget.

My rate: 25-30$/hour



My name is Luan, I'm a senior pixel artist and have been engaging on multiple projects all around the world, from small scale to big one. I would love to give it a shot if the job is still open.

Here is my portfolio:

Hope to hearing from you soon! Thank you for your time and have a great day!
Pixel Art / Gurklike
« Last post by Adam on April 24, 2022, 02:22:52 pm »
I've been replaying the Gurk games recently, and got inspired to design something similar. Started with EGA, but then switched to the C64 colors. Here is what I have now. Right now I am still motivated to try and make a game out of it.

I introduced some new variations of the already existing tiles for the overland map, some new overlays for roads and multiple tile elements.
I am not sure about the water tiles. Any ideas to make them look better?

For the encounters, I thought that small vignettes would look much more interesting then the simple icons of a creature. Originally went with free drawings but then stumbled upon a screenshot of the Wolf Rock encouter in Magic Candle and fell in love with the concept.

I placed the combats on full pic maps instead of tiled ones. Added some new elements like dynamic starting positions, combat area limitations and map assets.

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